On one session a player with a Force Sensitive character tried to use the Move Force Power to make a ranged (discipline) attack check against an enemy with adversary 3 talent.
This PC rolled 2 despairs, 3 black pips on his 2 force dice, and 3 success.
Nevertheless he declared that he didn't wanted to use the Dark Side Pips, so no Force Points were generated. I didn't know how to rule that so I made a pause to check the rules in the Force chapter in the Force and Destiny book:
- A Force Check is always "succesfully" activated, even if no Force Points were generated.
- The entire check is made at one time on a Combined Force Power
Check - The character should generate and spend Force Points after rolling
the dice pool, before interpreting the results of the rest of the
pool pool.
This made me realize than a player can roll the whole Combined Force Check, take a look at the overall result, realize that is an utter catastrophe and declare that he don't want to generate Force Points.
Should we interpret the result of the check (advantages, despair, etc.) at this point? Or ignore the result because he didn't wantedwant to generate force points?
This also presents another problem, a player will only generate Force Points with Dark side pips if the check is an overall success.