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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
May 5, 2017 at 22:02 comment added Tony Ennis @Sh4d0wsPlyr playing the dice as they are rolled is the DM equivalent of "my guy" syndrome. When your players stumble into the over-challenging encounter, they're probably dead. See the Yakk's answer to help the party avoid this.
May 5, 2017 at 21:06 comment added Sh4d0wsPlyr Its also worth mentioning @NautArch that I do reward them for overcoming a challenge. A good example being if they are a party of level 5 and wander into an area with CR8's and decide not to heed the warnings, but due to the extreme cautious nature of the party survive and find the rewards, they are rewarded based on that content (generally meaning also, that my parties are well geared due to this). I also occasionally give additional loot/benefits on the side to help promote this as well. Although I should mention - no punches pulled so everything is by the dice/rolled.
May 5, 2017 at 18:45 history edited Robert CC BY-SA 3.0
capitalization error
May 5, 2017 at 17:43 comment added NotArch @Karelzarath It isn't really a pure carrot/stick, but it's the idea that an action (or non-action) results in not-fun. That's the stick :)
May 5, 2017 at 17:41 comment added Karelzarath I hadn't considered this as "carrot vs stick" so much as "GM likes to challenge his players vs players want to keep their characters alive". Interesting perspective.
May 5, 2017 at 17:39 history answered NotArch CC BY-SA 3.0