In a game I'm hosted, the PC (there's only one) has just gotten captured by the enemy. This was part of a plan to give his NPC buddy some major characterization by the way she rescues him, but I've run into a snag.
What's the PC going to do while he's locked up? The NPC is going to have a series of verbal encounters (specifically, she's trying to get the bad guy to shoot missiles at her, then use the strength of the signals between the missile's guidance computers, the off-site telemetry stations, and the hidden base where the PC is being held to triangulate where the hidden location is) with the Big Bad, and for them to be very effective story-wise they'd have to be spaced out. I can't really think of a way to let the PC actually do anything during these spaces.
He can't escape, 'cos that'd break everything. I'd rather not let him try to escape, since I don't trust this player not to succeed, and I'd hate to have to pull a Deus Ex Machina just to keep him there. I've kind of run out of ideas with the bad guy interrogating him. What should I do?