Grovekeepers are a race of treefolk in my own homebrew setting. They were created by the god of nature to shepherd animals and plants. I'm somewhat worried that the race might be a touch too strong.
- Ability Score Increase. Your Strength, Constitution, and Wisdom scores each increase by 1.
- Age. Most Grovekeepers recall the time when gods walked the land. They mature at around 40 years old and can live up to more than a thousand years.
- Size. Grovekeepers tower over most other races, but aren't quite as tall as their Treant cousins. Your size is Medium.
- Speed. Your walking speed is 30 feet.
- Rooted. You have advantage on any ability checks or saving throws made to resist moving you or knocking you prone.
- Chlorophyll. You do not need to eat as long as you are exposed to 1 hour of sunlight each day.
- Barkhide. You have tough bark instead of skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
- Kindling. When you are hit with an attack or fail a saving throw against an effect that deals fire damage, you take an additional 1d4 fire damage.
- Mighty Oak. Starting at 3rd level, you gain the ability to assume a massive tree-like form as a bonus action. While in this form, your size becomes Large and your melee weapon attacks deal an additional 1d4 damage. In addition, your speed is reduced by 10 feet. This transformation lasts for one minute. Once you use this trait, you can't use it again until you finish a long rest.
- Magic of Nature. You know the Druidcraft cantrip.
- Languages. You can speak, read and write Common and Sylvan.