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According to the description of Bag Of Holding

If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever.

Does this mean that it is possible to place a doomsday device or an evil magical artifact in the bag of holding before intentionally rupturing it to destroy those things?

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This GM would allow a discern location effect or similar effect to locate a ripped bag's contents individually despite those contents being—supposedly—lost forever, but this player wouldn't storm out of another GM's campaign if that GM ruled that was impossible. Rest assured, though, that in such a GM's campaign, this player would—could his PC afford them—invest in a few extra bags of holding for disposing of artifacts of great evil and corpses of defeated villains!

To be clear, this GM would allow the discern location effect to work because descriptions like this often appear to this reader to be written in isolation, without regard to the rest of the game, forcing the GM to make decisions about the description's actual meaning. That is, while this GM totally approves of PCs spending 2,500 gp on a bag of holding so that it can be employed as single-use garbage disposal, this GM interprets the bag's description to mean that if the bag is stuffed too full or poked with a longsword or whatever then the bag's contents are forever lost if the bag of holding is what's being relied on to retrieve those contents.

Lots of things in Pathfinder and its antecedent D&D 3.5e make (some would say grandiose) claims that seem to consider nothing beyond their own descriptions. For example, the spell contagion says that the spell's subject (if the subject fails a saving throw and the caster overcomes the subject's SR) contracts a disease, but I've never heard of a GM ruling that a subject that is immune to disease—like the typical level 3 paladin—contracts a disease anyway because the contagion spell says the subject contracts a disease! Similarly, a level 20 fighter will laugh at the "great ability in unarmed combat" that's conferred upon her by a monk's robe because that ability is like that of a level 5 monk—seriously, great ability in unarmed combat is by its nature a relative and context-dependent description.

The game is too vast to list every exception—the contagion spell won't bother saying that the subject contracts the disease unless the subject's immune to diseases, for instance, nor will the monk's robe say that it confers great ability in unarmed combat unless you're already aces at the punching—, leaving it up to the reader to determine if each absolute statement is an actual absolute or if exceptions still apply.1

Thus even a ripped bag of holding's description of its contents being lost forever needn't be an airtight absolute. The spell discern location really can find any object if the caster's first touched the object, and the bag's description of its ability to lose things seems to this reader as specific as the spell's description of its ability to find things! This GM would go ahead and make the call and let the discern location effect work, lost forever usually being terrible for storytelling anyway.

So ask your GM how absolute lost forever is… and be sure to mention the spell discern location.


1 Usually determining which exceptions apply is done via determining which effect is more specific (i.e. the specific-beats-general rule that's the crux of exception-based game design). However, in many cases—like this one—determining what exactly is more specific is an exercise in futility.

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    \$\begingroup\$ In my headcanon the contents of a damaged bag of holding are spilled in the Maelstrom in a random place, which is often equivalent to "lost forever" unless you really want to find them. \$\endgroup\$ Jan 29, 2018 at 8:53
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    \$\begingroup\$ +1 for consistently referring to yourself in two different third persons (as well as for getting the idea right). \$\endgroup\$
    – Zeiss Ikon
    Feb 1, 2018 at 12:25
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As written, yes.

But in practice, artifacts often break the rules and surviving this kind of mishap would be something I expect if the plot hinges on the artifact’s existence and the impossibility of destroying it. The Lord of the Rings would have made a pretty poor story if the One Ring could have been destroyed, and so too might your campaign, so don’t be surprised if the GM nixes it.

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    \$\begingroup\$ it might be worth noting, the ruling says the contents are lost, not destroyed. if the artifacts existence is the threat, this would render it un-destroyable. if its use is the threat, it might render it unusable. But such power artifacts have a tendency to find a user. \$\endgroup\$ Jan 26, 2018 at 17:48
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    \$\begingroup\$ @MichaelGorman I mean, again as written, we have “lost forever,” and the difference between “lost forever” and “destroyed” is kind of academic. \$\endgroup\$
    – KRyan
    Jan 26, 2018 at 18:12
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    \$\begingroup\$ @KRyan depends on the artifact. In the case of the One Ring, for instance, Sauron's power was bound up with its existence, even when it was out of his possession. "Destroyed" was very much worse for him than "lost forever". \$\endgroup\$ Jan 27, 2018 at 8:39

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