For context, I am the GM of a Star Wars Saga Edition game. We haven't had our first session yet, but we will soon.
A long time ago, in a galaxy far, far away...
An exiled Gungan (PC "Aaron") decided to leave Naboo with a merchant group. Their next stop was Dantooine, due to their contract with the Jedi outpost there. When they arrived on Dantooine to deliver supplies, a Gen'dai Jedi (PC "Barabra") was preparing to take a leave of absence from the Order. She says her goodbyes. Once she walks to the ship she was provided, she notices that an unauthorized Rodian (PC "Charlie") is inside!
At this point, I can't predict what Barabra and Charlie will do, but someone will likely catch wind of the fact that Charlie broke into the ship. When they do, the Jedi will attempt to decide what punishment they should give him. While they do that, a Twi'lek farmer will rush in on a speeder, begging for someone to help him fight off the men who are attacking his family and burning down his field. The Jedi rule that Charlie is free, so long as he helps to save the farmer's family. A group (likely all the PCs and some NPCs) takes the ship to the farm and attempts to stop the attackers and save the family.
A fight breaks out between the attackers (who were hired by the Black Sun) and the group. During the attack, the players might catch a glimpse of the attackers' ship, but Aaron (and possibly Barbara) have not idea what the Black Sun symbol on the side is. The attackers are battle-hardened (but not too hard to kill) NPCs that I feel wouldn't reveal their employer, except under extreme circumstances. Because of that, I don't want to have them spit out their employers' name at the drop of a hat. If Aaron, Barbara, and Charlie talk to the farmer, they could discover that he knows the Black Sun attacked him, since he is a former member.
If the players don't talk to the farmer after the attack, and no one recognizes the symbol, how do I communicate that the Black Sun has attacked the man? The only other solution I have so far is to have the NPC that joins the group during the attack recognize the symbol for the party. I don't want to do that, since I feel that it disempowers the players.