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So it's first edition AD&D. You turn undead. You then attack the undead (they're cornered and can't retreat). I understand they can attack now, the turning being broken. Here is the question: Can the cleric then, as a matter of combat, turn them again over and over again?

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2 Answers 2

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No. The cleric only gets one attempt to try turning any particular undead.

This bit is buried in the DMG, visible in two places:

  1. Notes below Attack Matrix III, Clerics Affecting Undead (DMG pp.75-76)

    Failure to score the number shown, or greater, means the turning was unsuccessful. No further attempt can be made by the cleric with respect to the particular undead. (Emphasis mine.)

  2. TURNING UNDEAD (DMG p. 65)

    As stated on the Clerics Affecting Undead table, this function may be attempted only once by each cleric.

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    \$\begingroup\$ So a cleric that once fails to turn an undead creature leaves that undead creature forevermore immune to that cleric's turning? There's a plot in there somewhere. \$\endgroup\$ Commented Jun 19, 2018 at 1:29
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    \$\begingroup\$ @HeyICanChan yup. Can't you just see the un-turned wight following around the cleric, poking near its peripheral vision... "I'm not touching you, I'm not touching you!" \$\endgroup\$
    – nitsua60
    Commented Jun 19, 2018 at 1:32
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    \$\begingroup\$ @HeyICanChan We had a home rule that once a cleric leveled up, they would be allowed an additional attempt at turning that individual undead. Conversely, once a cleric is level-drained, a previously turned undead individual rolls again. \$\endgroup\$ Commented Jul 1, 2022 at 14:20
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    \$\begingroup\$ @ExcessOperatorHeadspace we did something similar \$\endgroup\$ Commented Dec 30, 2023 at 17:32
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Yes. If you fail, you can't try again. But otherwise, you can.

The various rule mentions regarding "no further attempt can be made" immediately follows describing an unsuccessful turning attempt.

While not explicitly limiting to only failures there (e.g. by joining the two clauses like "…the turning was unsuccessful [, and] no further attempt…"), there are other rules regarding successful turning:

From DMG 1e, p75, footnote to Turning Undead table:

Good clerics cause the creature to move directly away from his or her person, and stay as far away as possible for not less than 3 nor more than 12 rounds, moving at full speed for the duration if at all possible. The turned undead will be able to come back again, but they are subject to further turning by the cleric.

Additionally, DMG 1e, p66, Counter-Affecting:

Counter-Affecting: A cleric of opposite alignment may attempt to negate the effects of a cleric who has affected undead or other creatures. The table is consulted, and if the countering cleric is successful, the affected undead are freed of the effects of the first cleric's efforts. This counter may in turn be countered, etc. This may continue indefinitely until one or the other cleric fails and is no longer eligible to affect [that] undead et al.

The intent is clear: if you fail, you can't try again, but otherwise if for some reason the undead are once again a danger you can attempt to turn again. I would say that include situations where the (successful) turning is deliberately broken (e.g. encroaching within 10′ without opportunity to retreat, using ranged attacks, etc).

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  • \$\begingroup\$ While there are rules for how long a successful turning lasts, there don't appear to be any rules for how long an unsuccessful turning lasts. Probably because an unsuccessfully turned undead would be a menace and would probably be dealt with some other way, and thus the question of turning again being moot. \$\endgroup\$
    – Erics
    Commented Dec 11, 2018 at 7:58
  • \$\begingroup\$ I vaguely recall there also being some rules regarding a cleric prolonging the duration of a successful turning by means of continuing the turning action (i.e. standing there brandishing holy symbol and hissing "begone, begone"). That might have been in 2e though. \$\endgroup\$
    – Erics
    Commented Dec 11, 2018 at 8:00
  • \$\begingroup\$ On durations, there is also conflicting information from the Sage Advice column in Dragon Magazine #206: How long does an undead creature stay away from a party after being turned by a priest? In the original AD&D game, a turned undead creature stayed away for 24 hours minus the minimum score needed to turn, so 6th-level priest would turn away a ghast for 14 hours. This formula works in the current game as well. \$\endgroup\$
    – Erics
    Commented Dec 11, 2018 at 8:02

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