The Forge Domain cleric gets the Channel Divinity option Artisan's Blessing at 2nd level (XGtE, p. 19; emphasis mine):
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.
From the Wikipedia article on metal:
A metal [...] is a material that, when freshly prepared, polished, or fractured, shows a lustrous appearance, and conducts electricity and heat relatively well. [...]. A metal may be a chemical element such as iron, or an alloy such as stainless steel.
In physics, a metal is generally regarded as any substance capable of conducting electricity at a temperature of absolute zero. [...]
In chemistry [...] Around 95 of the 118 elements in the periodic table are metals (or are likely to be such). The number is inexact as the boundaries between metals, nonmetals, and metalloids fluctuate slightly due to a lack of universally accepted definitions of the categories involved.
Then, on the periodic table, we can find that almost everything is a metal:
- Alkali metals.
- Alkaline earth metals.
- Transition metals.
- Post-transition metals.
- Lanthanides.
- Actinides.
And in the common speech:
- Base metal.
- Precious metal.
- Noble metal.
- Non-ferrous metal.
So, I was wondering, what is considered "metal" for D&D 5e? What materials (metals) is the Artisan's Blessing able to transmute?