Hopefully the last time I have to ask someone a question about M&M 3e, but here it goes. I've been experimenting with a character that has a Blast Affliction that has the quirk of activating, centered on himself, whenever he's conscious inside of a motorized vehicle. So, figuring that this would be a guy that'd be in a default Hero campaign, I want to give him a camping trailer (so he can ask someone to tow his stuff/home wherever he wants, rather than going through the trouble of walking hundreds of miles at a time on multiple trips to relocate) and a bicycle (so he's still limited in how far he can move in a day, but still be able to hold down a job).
The Trailer is something that'd fit neatly as a Headquarters, but I can't seem to finagle a Bicycle as a vehicle. The closest example I've seen is a Motorcycle, but that has a motor included in that, as well as lacking some key features of a Bicycle (most importantly, the portability of a pedal bike when compared to a motor bike). Moreover, the different options that you can give a vehicle seem to be very limited based on what is presented in the rule book and absolutely don't include options for non-motorized vehicles.
That being said, am I just being stupid, or is owning a bicycle a Power?