What I plan to use is this as a Homebrew Rule to fix an issue in the game that makes no sense. It's simple and should make some spells actually useful.Btw, in the errata, they stated the heavily obscured doesn't truly make the creature blind but effectively acts like it. Taking that into consideration, I personally think the following is what they intended but failed to convey.
Ruling: When fighting in areas like Fog, Sleet Storm, etc...areas that obscure vision but do not actually Blind a character, I will use the following rules below. When referring to 'obscured area', I mean areas like those listed above.
1) Attacking into the obscured area from an area outside of the effect. Attacks are made with Disadvantage. The target inside the obscured area is not technically blind (as mentioned in the errata) although it suffers vision issues. Therefore, I will not give the attacker Advantage vs a 'Blind' target.
2) Attacking from within the obscured area at a target outside the effected area. The attacker gets Disadvantage. (This does not apply to natural Darkness.) If the obscuring effect is tangible, i.e. Fog, Sleet, Snow, Rain, etc..the Disadvantage will apply.
3) If the attacker and the target are both within the obscured area. The attacker will have Disadvantage is the target is 10 ft or more away from the attacker. If the attacker and the target are adjacent to each other, NO disadvantage or advantage will apply. The attacks proceed as normal as if there were no obscured area.
The Darkness Spell functions differently as this spell makes everything inky black completely obscuring all vision to a degree of actual blindness.