I am making a Magic Rod out of Adamantine. The normal description of a rod is as such:
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27.
Now the Rod I am making is 1.5 in diameter, which yields an HP of 60, and Adamantine has a hardness of 20. I also understand that adding magic to a rod will increase the HP and Hardness of it.
Hardness and Hit Points: Each +1 of enhancement bonus adds 2 to the hardness of a suit of armor or shield, and 10 to its hit points.
With this being the case, the weapon I am proposing has 6 times the HP and twice the Hardness, how is it that it still has the same Break DC? The only rules I see on the calculation on Break DC is:
Based on PHB Pg. 167
When a character tries to break something with sudden force rather than by dealing damage, use a Strength check (rather than an attack roll and damage roll, as with the sunder special attack) to see whether he or she succeeds. The DC depends more on the construction of the item than on the material. For instance, an iron door with a weak lock can be forced open much more easily than it can be hacked down. If an item has lost half or more of its hit points, the DC to break it drops by 2.
Based on RC Pg. 107
When a creature tries to break something with sudden force rather than by dealing damage, use a Strength check (including a modifi er due to size) to see whether it succeeds. The DC depends more on the construction of the item than on the material.
Table: DCs to Break or Burst Items
Strength Check to: DC
Break down simple door 13
Break down good door 18
Break down strong door 23
Burst rope bonds 23
Bend iron bars 24
Break down barred door 25
Burst chain bonds 26
Break down iron door 28
Condition DC Adjustment*
Hold portal +5
Arcane lock +10
Based on Pathfinder: d20pfsrd.com/equipment/damaging-objects
Breaking Items
When a character tries to break or burst something with sudden force rather than by dealing damage, use a Strength check (rather than an attack roll and damage roll, as with the sunder special attack) to determine whether he succeeds. Since hardness doesn’t affect an object’s Break DC, this value depends more on the construction of the item than on the material the item is made of. Consult Table: DCs to Break or Burst Items for a list of common Break DCs.
Table: DCs to Break or Burst Items
Strength Check to: DC
Break down simple door 13
Break down good door 18
Break down strong door 23
Burst rope bonds 23
Bend iron bars 24
Break down barred door 25
Burst chain bonds 26
Break down iron door 28
Condition DC Adjustment*
Hold portal +5
Arcane lock +10
Are there any other rules then this?
Edit: I was asked to change the wording of the question from pathfinder rules to 3.5. Personally I see them saying the exact same thing with different language. For sake of having information for as many sources as possible, I am adding the PHB and the RC rules. Once again, I do not see them as stating different information, just saying it in a slightly different way.
As a follow up question, does anyone feel the answer to this question changes between the 3.5 Rules and the PF rules?
since hardness
which yielded no results. I searched for those words in that order because, while acceptable grammatically, some editors and writers restrict since to its first definition relating to time making because here slightly more accurate. It surprised me that the D&D folks didn't do that… and, in fact, it turns out they didn't use since that way.) \$\endgroup\$