Oftentimes in a campaign, the PCs will want to construct (or take ownership of) a structure in order to use it as a fort or base of operations. Or maybe they want to build a dungeon of their own for some reason. They might want to build hazards, or have them built.
How much time, money, and resources does it cost to construct a hazard?
Some thoughts:
- Hazards have a level, but no price. The Gamemastery Guide has cost-by-level for permanent magic items and consumables (GMG 85). Perhaps this could be used to help approximate price.
- Snares have prices, but snares and hazards are mechanically different. Though they do seem to generally follow the aforementioned consumable price table (Core 589, GMG 85).
- I figure the standard crafting rules could be used, unless the hazard is exceptionally simple or complex, in which case the days required may be adjusted. Special tools may be required for architectural modifications.