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I want to cast a spell or manifest a power that provides a +4-or-greater bonus to AC that lasts hours/level or longer, and have it apply to touch attacks.

The mage armor, luminous armor, and greater luminous armor spells, and the inertial armor psionic power, all create a force effect that provides an armor bonus to AC for hours/level. Because it is a force effect, it applies against the touch attacks of incorporeal creatures. Consistent with physical armor, however, these spells do not apply against other touch attacks (e.g. spells).

On the other hand, with regular armor, you have options like the Deflective Armor feat from Races of Stone, which allows your armor’s armor bonus to AC to apply against touch attacks. Deflective Armor requires Heavy Armor Optimization, and that you be wearing heavy armor. It also specifies that it affects “the AC bonus from your armor” rather than “your armor bonus to AC,” so even if you jumped through the hoops necessary to wear heavy armor while also using one of these spells, it probably still wouldn’t apply to the bonus from mage armor or inertial armor.

So, is there anything that does? The ideal is something that says “the armor bonus to AC you receive from force effects also applies to touch attacks,” but if it specifies mage armor or inertial armor or one of the other spells—or another effect, or if it is another spell or power—that would be acceptable.

Answers can be from any 3.xe source published by Wizards of the Coast (including electronic publications, e.g. PDFs or pages from wizards.com), or from any 3.xe issue of Dragon or Dungeon magazine. It must be 3.5e-legal, that is, if it’s 3.0e material it can’t have been replaced by 3.5e material (that likely nixes almost all of 3e psionics, though feel free to make the case for something that doesn’t explicitly reference mechanics that no longer exist). Epic material doesn’t exist, but high non-epic levels are allowed. Any spell suggested must actually produce an armoring effect—changing into a creature with higher AC and touch AC, for example, does not count. A spell or power that summons a suit of heavy armor, with which you could then take Heavy Armor Optimization and Deflective Armor, is an acceptable answer but not a great one (I’d only really be interested if it were significantly superior to magic full-plate somehow).

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  • \$\begingroup\$ RE: "So, is there anything that does?" That is, Is there a game element that allows a creature to apply the armor bonus that's granted by power or spell with the force descriptor to the creature's touch AC against corporeal melee touch attacks? If that's accurate, that's probably complicated enough to state outright in the question. \$\endgroup\$ Commented May 7, 2021 at 15:35
  • \$\begingroup\$ @HeyICanChan The goal is to cast a spell/manifest a power that provides a +4 or greater bonus to AC that lasts hours/level or more, and have it apply against touch attacks. \$\endgroup\$
    – KRyan
    Commented May 7, 2021 at 15:42
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    \$\begingroup\$ Man, all that "official sources only" jazz means D&D Wiki can't have your back with the greater ghost ward armor crystal (24,000 gp; 0 lbs.). (Okay, sort of have your back. I mean, although it's called an armor crystal, it doesn't actually say that it has any of the properties of the MIC armor crystals. Of course, none of this matters because you can't use it, but I'm always amused when I find exactly what I'm looking for in exactly the wrong place, so I thought you might be, too.) \$\endgroup\$ Commented May 13, 2021 at 18:25

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There's no elegant solution

There are a few ways "to cast a spell or manifest a power that provides a +4-or-greater bonus to AC that lasts hours/level or longer, and have it apply to touch attacks." Unfortunately, because none of them were intended to do quite that, they're all very powerful options that happen to be able to provide a +4 touch AC bonus, but also do much more powerful things, which might make DMs somewhat leery. The easiest way to do this—and ultimately the solution I recommend—is to talk with your DM and homebrew something, or at least ask them to let the feat Deflective Armor apply to mage armor.

Fabricate and Wish

The solutions that cleanly meet your request are fabricate and wish. They can both create armor that does what you want (without the need for Deflective Armor), and both last longer than hours/level. In fact, they're both permanent.

The nonmagical property riverine (Stormwrack 128) applies half the AC bonus (rounded down) of any armor or shield as a deflection bonus (which then applies to touch AC). So a suit of riverine full plate will apply the requisite +4. The spell fabricate could create this riverine armor, since it's nonmagical, though do be aware that riverine adds a whopping 25,000 gp to the price of heavy armor, and you'd need to make a Craft check as per fabricate, along with 13,000 gp worth of riverine. Riverine has the advantage of being made of force, which sounds like it might be important for what you're trying to do.

Funnily enough, wish can't create the nonmagical riverine full plate, since it has a price over wish's 25k mundane item limit (though it might be able to create +1 riverine full plate...). It can, however, create a suit of +4 ghost ward armor. The ghost ward property (MIC 11) is a +1-equivalent property that allows magical armor to apply its enhancement bonus to touch AC. This will cost somewhere north of 6,000 xp, but if you're slinging around wish that shouldn't be too rough.

The problem, of course, is that both fabricate and wish break the game fairly trivially by generating wealth, which is precisely what they're doing here. Given the relative simplicity of breaking 3.5e's economy—the spell flesh to salt does so easily, for example—the best solution is to talk with your DM about how you intend to use these spells, and more importantly how you don't intend to use these spells. At the end of the day, getting +4 AC vs. touch attacks isn't particularly game breaking.

Persistent Spell

Persistent Spell is an infamous feat from Complete Arcane (81) that changes the duration of a spell to be 24 hours. It makes a spell cost a slot 6 levels higher than normal, but there are ways to offset those costs (notably Complete Divine's feat Divine Metamagic). This is a very powerful trick, though certainly playable at tables with mid – high optimization levels.

Persistent Spell opens up a few answers to your question that didn't meet the "lasts hours/level or longer" stipulation, like holy star. I think the standout here is armor of darkness, a domain spell from the Spell Compendium. Like mage armor, it creates a magical armor effect, and adds a deflection bonus to AC, which applies to touch attacks. You'd need a feat like Ocular Spell (Lords of Madness 181) to cast it with Persistent Spell, but a character like a Nightcloak of Shar with Divine Metamagic, Ocular Spell, and Persistent Spell is a pretty thematic and cohesive character based around vision and darkness; thematic strength often matters quite a lot when getting a DM to allow a powerful option, but again, just like with wish and fabricate, Persistent Spell can be very tricky to balance, so talk with your DM about it.

Some possibilities that don't quite fit

A 2nd level Wilder gains the ability Elude Touch, allowing their CHA bonus to apply to touch AC, capped by regular AC. This means that, if a Wilder has sufficient charisma, inertial armor increasing her regular AC (and thus the cap on Elude Touch) will also increase her touch AC. Of course, there's little reason for a Wilder to manifest inertial armor rather than just wearing armor.

If it's the "instantly creating armor" part you're looking for, a ring of arming (MIC 122) will summon armor immediately to you, though you still need to get your hands on armor that applies to touch AC, whether that's riverine, ghost ward, or Deflective Armor.

At the end of the day, I think your best bets are either getting your DM to let Deflective Armor apply to mage armor or to go with riverine armor, possibly with a ring of arming if "armor up as a standard action" is important to you. I will say that Persistent Spell can be fun in a campaign that's high enough power level, but it's more of a commitment of your character's build, so might be a less desirable solution.

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    \$\begingroup\$ I can’t believe I forgot to nix fabricate, wish, or Persistent Spell. I usually remember to eliminate that nonsense. But since I didn’t, this is a valid answer albeit one I am not happy with. The only thing here that really helps me is the first line—the claim that there is no elegant solution. Can you back that claim up in any way? My own knowledge of 3.5e is rather extensive, so I know quite well that it’s not to be found in quite a few sources, but still can’t be sure that it doesn’t exist at all. If you are sure, I’d ask you to update your answer to convince me of that, too. \$\endgroup\$
    – KRyan
    Commented May 14, 2021 at 23:26
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    \$\begingroup\$ @KRyan The nature of 3.5 publishing means that I can't claim anything 100%; I searched a number databases and feel comfortable with the claim that there's no spell that does what you want outside of Dragon, Dungeon, or a singleton spell in a sidebar somewhere. I didn't want to post a recommendation of fabricate or Persist without pointing out that they're problematic, even though you clearly knew as much. The header was meant in the spirit of "These are solutions, but they're inelegant." Should I change it to something less assertive? \$\endgroup\$ Commented May 15, 2021 at 2:00
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    \$\begingroup\$ No, it’s fine—you clearly recognize in the answer the problems with those suggestions, and there may well be readers other than myself that don’t know them and to whom they will be interesting suggestions. For me, they’re just frustrating because they are—or could be—the answers to so many of the questions that interest me, but trivial ones in the mathematical sense. I have also searched a number of databases and suspect you are correct. I was just hoping someone would come along with some random Dragon article with weirdly specific feats or something that actually hits this. \$\endgroup\$
    – KRyan
    Commented May 15, 2021 at 3:20

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