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Recently I've started DMing a premade campaign (Curse of Strahd) for 4 players and I'm having issues keeping them along the pre-made questline.

I've been playing an official campaign to practice being a better DM but its very hard to rein the players to follow the questline because they continually get distracted. They are having issues following the questline because they don't seem to see the big hints that are given out to send them to the next stage of the quest and then get focused on something pretty much unrelated like a alter or something just put in as decoration. Three of the players are quite new so I'm not sure if it's my DMing or how new they are.

How could I make the game easier for new players to follow while not oversimplifying it?

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  • \$\begingroup\$ @NautArch I seen that question and I believe the answers don't answer my question \$\endgroup\$
    – Argo
    Commented Feb 7, 2023 at 15:52
  • \$\begingroup\$ oh I'll try to provide more clarity \$\endgroup\$
    – Argo
    Commented Feb 7, 2023 at 15:52
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    \$\begingroup\$ I've closed this as a duplicate of two questions which should provide detailed answers to your problem. \$\endgroup\$ Commented Feb 7, 2023 at 15:55
  • \$\begingroup\$ Also related: How do I get the PCs to stop focusing on a red herring? \$\endgroup\$ Commented Feb 7, 2023 at 16:01
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    \$\begingroup\$ @CGCampbell The reason for my previous comment is that, from my point of view, the "quest-line" barely exists in this campaign. There are a ton of details, but most of them can be skipped: this isn't an issue. The truly important ones that make this adventure what it is aren't subtle, or take enough time to come up that I doubt OP has reached this point yet. \$\endgroup\$ Commented Feb 8, 2023 at 22:50

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