Actually, it is theoretically possible, rule-wise.
But it is also obvious that it is going to break the system quite quickly.
As @From mentioned, Special Ability and Special Attack are not the same thing, and this feat specifically mentioned it only applies to Special Attack.
But let's see this example from MM:
BLUE
Blue, 1st-Level Psion (Telepath)
Small Humanoid (Goblinoid, Psionic)
Hit Dice: 1d4+2 plus 4 (10 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +1 Dex, +4 inertial armor), touch 11, flatfooted 15
Base Attack/Grapple: +0/-6
Attack: Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)
Full Attack: Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionic powers
Special Qualities: Darkvision 60 ft.
Saves: Fort +2, Ref +0, Will +3
Abilities: Str 6, Dex 13, Con 14, Int 17, Wis 12, Cha 8
Skills: Concentration +6, Hide +7, Move Silently +5, Psicraft +7, Ride +5, Spot +3
Feats: Psionic Body, Psionic DodgeB
Environment: Temperate plains
Organization: Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral Evil
Advancement: By character class (usually psion)
Level Adjustment: +1
Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.
Blues speak Goblin and Common.
Most blues encountered outside their homes are psions; the information in the statistics block is for a psion of 1st level.
COMBAT
Blues support goblin warriors in combat and are often called upon to lead a gang of goblins (from the rear) into battle.
Psionic Powers: The blue described here is a 1st-level psion.
Typical Psion Powers Known (power points 3; save DC 13 + power level): 1st - inertial armor, mind thrust (DC 14), psionic charm (DC 14).
Manifester level 1st. The save DCs are Intelligence-based.
*The blue shown here has already manifested inertial armor; its reserve is normally 4 power points.
Skills: Blues have a +4 racial bonus on Move Silently checks and Ride checks.
The blue psion presented here had the following ability scores before racial adjustments: Str 8, Dex 13, Con 14, Int 15, Wis 12, Cha 10.
So it turns out WOTC considers power manifesting is one example of Special Attack.
The same applies to Spell Casting, which you can check Solar Angel as an example.
On the other hand, let's see what would happen if we allow this:
If we take a look at the effect of this feat and compare it with what feats the PC is allowed to access (those feats in PHB), we can see that the Ability Focus feat, if it can be applied to Power or Spell as a whole, is obviously overpowering Spell Focus, which only applies to one single school of spells and can only increase DC by 1. Hence, allowing this will cause Spell Focus to become a completely underpowered option.
It is also worth mentioning that, in MM, "Spell-like Abilities" is also only noted once as a single item in the "Special Attack" section of any monster who has it, even if it has multiple Sp Abilities. Yet, no one will allow such a monster to be able to apply Ability Focus to all of its Sp Abilities in one go.
Personal suggestion:
"Sure, you can use Ability Focus on your Psionic Power. But only on one of them. Choose wisely, will you?"