I found this summoner class on DMsGuild, and it seems like a fun, balanced class that fills an interesting niche. One of the major features of this class is "Withhold Summon", an ability gained at 5th level that allows the Summoner to "shunt" a summoned creature into storage, prolonging the duration of the summoning effect. Note that this class is a 2/3rd caster which only has summoning spells. I'd like to know if this ability seems like it would be too powerful, as well as possible abuse cases. Particularly, I'd like to know if there are any multiclassing combinations I'd have to nerf or refuse to allow.
Withhold Summon
5th-level summoner feature
At 5th level, you gain the ability to shunt into a pocket dimension a summoned creature that is under your control and within 30 feet of you, as a bonus action.
While shunted away in that fashion, the target is incapacitated. It can breathe normally, doesn’t require sustenance, and can take a short or long rest, assuming it has sufficient time to do so. If the target was summoned through a spell, the spell’s duration is suspended until the creature is released.
As an action, you can release a shunted creature, making it reappear in an empty space within 30 feet of you. While there is no limit to the number of creatures you can shunt away with this feature, any concentration required must still be maintained. When you complete a long rest, for each of the creatures that are still shunted away, you must choose between expending anew the resource that was used to summon it or to lose the shunted creature. For example, if a creature was summoned using the summon monster spell by expending a 2nd-level spell slot, you must expend a 2nd-level spell slot at the end of the long rest to keep the creature shunted, or the spell is simply lost. The same applies for creatures summoned through other ways, such as with a class feature with a limited number of uses.
This is probably unrelated context, but the summon monster spell mentioned in the feature allows you to select a creature type, and the DM gives you a monster of that type with a CR up to 1/2 of the level the spell was cast at.
Note: I realized that my earlier question was probably too big for this site, so I decided to ask about this particular feature on its own.