First of all, I have not playtested the game yet, but I managed to notice that Vampire 20th Anniversary Disciplines roster has been wildly revised from any previous version. Seems like all the disciplines are now much more lethal and straightforward than previously. My concerns arose when I noticed changes in Celerity. Now it gives any vamp possessing it another Dex die to any roll at no cost AND on top of that ability to get an additional action at the expense of just one blood point.
I am baffled.
This discipline was already insanely powerful before in terms of not only sheer combat efficiency giving you basically free attacks, but now it's an additional dice bucket for any task that requires Dex.
Could anyone please explain the rationale behind the change? Are the boosts given to other disciplines outweighing this one? Is the blood expenditure so severely limiting? Or maybe going back to 2ed multiple action system reduces the effective value of an additional attack?
I'd appreciate if someone explained.
Note: I am perfectly content with the change in actions/blood expenditure. My concern arises over unprecedented DEX-monsters, with pools of pure dexterity nearing 9 or 10 (+ relevant ability). Even if it is perfectly reasonable to have a vampire move with godlike speed, how would Celerity allow for such monstrous dice pools on checks such as lockpicking (dex+larceny)? It's not the actions that spoil my view, its the bonus dice.