I have a couple of players who might be interested to try GMing, but have so far been reluctant to "take the plunge" and start up their own games. I think this is mostly because they're not sure that they can "do it," and I've given them a bit of basic advice, and tried to convince them that no, it's not that mysterious, and yes, I really am just making stuff up most of the time. What else can I do to encourage them or help them to start running their own games? Or should I just back off and let them get going when they feel the call strongly enough to overcome whatever's holding them back?
I don't mean "what advice do I give them?" I can handle that on my own. But should I be giving them much advice, or will that potentially just make them more concerned about "getting it right?" Should I try to help them find players, or would that be too meddlesome/put too much pressure on them?