I've never played Dresden Files RPG before, and I'm trying to figure out a character which will work for it..
My character concept is "action survivor in over his head who grows into a weak but skilled support combatant through ingenuity and experience." My character will start a vanilla mortal with no combat powers at all. He may even start out at lower refresh and have to 'catch up' in the first book.
I intend for him to grow more useful in combat over the course of the game, while still focusing more on out-of-combat skills. One of his other aspects will be something like "doing good through optimized utilitarianism", meaning that he likes to support others (efficiently). Therefore he would naturally develop into a support character. His 'final' fighting style should simultaneously show him still obviously outclassed physically by his opponents, having much lower 'fighting' related skills. He'll decide the 'optimal' way to utilize his limited fighting skill is to do everything he can to come up with creative ways to help the stronger fighters win.
Building a support-type character who emphasizes generating aspects is likely pretty easy mechanically, but I'm a little troubled about how it would work in story. I can imagine a scene fighting Red Court vampires where my character rolls Perception to notice some covered up windows so someone else can tag a 'blinded by the burning light' aspect later. However, in story it feels like he didn't really do much to support his team. Everyone is fighting for their life, while my character stands in the background for awhile and then finally says "hey everyone, look there are some giant windows over there you somehow never noticed before I declared the blindingly (I'm punny!) obvious to you, that insight was totally as useful as the guy with the sniper rifle who went the turn before me."
I'm worried rolling skills to make things magically appear in the scene all the time will feel odd, especially when ultimately others are going to tag the aspects and do all the 'cool things' the aspect allows. It doesn't seem like my character would be really showing off, or getting credit for, his creativity in-story. It seems even harder to show him 'supporting' others: It's easy to apply a debuff on enemies but much harder to come up with a justification for a 'buff' on an ally. I'm trying to figure out how to make the story play out to demonstrate my character's fighting style and concept such that characters in-story would see how he helped them.
What can I do while building my character (particularly when I add Refresh to him in later books) that will make it easier to show off my character in-story? I think stunts focused on supporting others in combat would be a good approach, but I'm finding it hard to find mortal level ones that have believable in-story flavor without making him feel like a trained combat veteran. I know I can have an aspect of my character for "cunning action survivor", but again how does one tag a personal aspect in a way that it supports others rather then your own attack roles?