I'm playing Hoard of the Dragon Queen with a group, and I play a Paladin with the following stats:
- STR 18
- DEX 13
- CON 14
- INT 12
- WIS 15
- CHA 17
So my stats are already kinda high.
When I get to level 4, I'll have a big decision to make for the first time on this character. It's also my first time playing D&D 5E.
I'm considering either raising my CON by 2 to get more HP, or my CHA to improve my spells DC and all the other stuff that CHA brings as a pally, or even my STR to go up to 20.
Or, pick a feat. The one I'm mostly attracted to is Great Weapon Master, the 5E version of the old "Cleave".
Our DM doesn't focus on combat a lot and when he does, we rarely use a grid so I'm questioning whether the feat will actually be more advantageous than the +2.
I'm also leaning towards picking feats, because it feels more roleplay-ish to me, adding new things my paladin can do.
I'm currently the main damage dealer/tank in the group, so survivability AND damage are very important, actually the most important. The thing is, the stat boost seems so vanilla to me.
So this gets us to my specific question: Is taking the feat just as advantageous for damage purposes, as opposed to taking the stat boost?
I'm 3rd level now. Took an Oath of Vengeance! And I already picked that style, for the reroll on a 1 or 2.
As for endgame, I want to be the tank/damage dealer master. I consider CON because I'm bad with dice and I don't like to rely on them for my hitpoints. And CHA is obvious, it's gonna boost almost everything for me... EXCEPT physical combat. Which is actually my focus.