The Environmental Compensation Table on page 175 lists that Sunglasses shift glare conditions one row up and light conditions one row down.

Would that mean in perfect conditions (no glare, full light), the sunglasses would always give a penalty to visibility (effectively reducing Light to "Partial Light")?

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    \$\begingroup\$ Isn't that the purpose of shades? \$\endgroup\$
    – ShadowKras
    Commented May 24, 2017 at 14:44
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    \$\begingroup\$ I was wondering, simply because it seems...stupid to wear shades if it always give a penalty \$\endgroup\$
    – user23707
    Commented May 24, 2017 at 14:53
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    \$\begingroup\$ @MechMK1 Does the game also make available, like, fashionable designer sunglasses that only just look cool? (But if the game does not, I'm unsurprised: one of the trade-offs in a cyberpunk game is supposed to be style over substance. I mean, even if that style gets you killed because you couldn't hit the dude in the semi-dark due to your sunglasses, everyone at your funeral will say you looked really cool dying with your sunglasses on!) \$\endgroup\$ Commented May 24, 2017 at 16:01
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    \$\begingroup\$ Not RAW, but I'd say that sunglasses IMPROVE my vision on a sunny day. \$\endgroup\$
    – CaM
    Commented May 24, 2017 at 16:52
  • \$\begingroup\$ @HeyICanChan yes, it does. You can make wearable that looks like anything you want in the setting, specially if they are connected to the matrix. \$\endgroup\$
    – ShadowKras
    Commented May 24, 2017 at 17:20

2 Answers 2


In a word: Yes

The point of Sunglasses is to shade your eyes against glare, and there are specific cases in which this is useful.

"Perfect Conditions" as you describe (full light, no glare) is basically "Indoors, all the lights are on." In that case, yes. Sunglasses would give a penalty to visibility. Y'know...it's why you don't generally wear sunglasses indoors.

Per the RAW, Sunglasses are a tradeoff, but a potentially useful one.

The further down the table you go, the worse the penalties get. So if you are in an area with Full Light and Moderate Glare (i.e. outside on a very sunny day), you're taking a -3 penalty. Slap on a pair of sunglasses and you switch to Partial Light, Weak Glare, reducing the penalty to -1. So, sunglasses are useful in the exact circumstances in which they are useful in real life.

In general, Flare Compensation is superior to sunglasses...but it's also more then 3x the price (glasses + flare comp).

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    \$\begingroup\$ Wow. I've never heard of another game that penalizes folks for fighting outside in sunlight. I guess it ain't called Shadowrun for nothin'. \$\endgroup\$ Commented May 24, 2017 at 15:38
  • \$\begingroup\$ Note the phrasing: "take only the most severe environmental condition and use the associated modifier. If there are two or more environmental modifiers tied for most severe, bump the modifier up a category" \$\endgroup\$
    – Chemus
    Commented May 24, 2017 at 16:07

Yes, they do.

If we check the table, sunglasses are made to reduce enviromental modifiers from Light/Glare.

Since they shift the Glare condition one row up, that means a No Glare condition remains the same. But they also shift the Light condition one row down, the ("perfect") Full Light condition goes down to Partial Light.


To determine the Environmental modifier, take only the most severe environmental condition and use the associated modifier. If there are two or more environmental modifiers tied for most severe, bump the modifier up a category. Note that Range is an environmental modifier.

| Visibility              | Light/Glare                   | Wind           | Range  | Modifier
| Clear                   | Full Light/No Glare           | None or Breeze | Short  | -
| Light Rain/Fog/Smoke    | Partial Light/Weak Glare      | Light Winds    | Medium | -1
| Moderate Rain/Fog/Smoke | Dim Light/Moderate Glare      | Moderate Winds | Long   | -3
| Heavy Rain/Fog/Smoke    | Total Darkness/Blinding Glare | Strong Winds | Extreme  | -6
| Combination of two or more conditions at the -6 level row -10

Even though Light and Glare are tracked on the same column, they are different conditions in the game, and the worst of the two should apply, causing a -1 Modifier on ranged attacks

What you need are Sunglasses equipped with Low-Light Vision, which removes the penalty completely.

Low-Light Vision

Treat Partial Light and Dim Light as Full Light

  • \$\begingroup\$ There are a ton of other viable combinations....like just plain glasses with Flare Compensation. Flatly better than Sunglasses in every way. And cheaper than the combo you suggested. (And sunglasses with low-light vision would still leave you blind in Dim Light...as the glasses would shift that to Total Darkness, which low-light vision can't see in) \$\endgroup\$ Commented May 24, 2017 at 15:22
  • \$\begingroup\$ @guildsbounty that would be a matter of which applies first, which is subject to table variation. Does the enhancement or the inherent effect applies first? Depending on the order, you remain in Partial Light or Total Darkness. It is known that enhancements will replace whatever natural vision you had without it, so i (personally) would go that the enhancement replaces Dim/Partial to Full Light, except in Darkness, where the enhancement takes no effect. \$\endgroup\$
    – ShadowKras
    Commented May 24, 2017 at 16:37

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