The Diviners Forewarned SU is:
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
This ability makes us a tough time while playing. The question is actually, what does the diviner knows about the upcoming event? (Let us assume the diviner wins the initiative.)
Let me give you an example:
> GM: "Ok anoying diviner, something is going to happen" > Diviner: "Hey friends, something is going to happen soon, but I have no idea what. But I have that feeling." > GM: "Hey diviner, some badass orc hits you with his crossbow" > Dwarf Barbarian: "Damn Torag, feelings are good for nothing! Let's fight!"
The point is, if this is always be handled as "Hey something is going to happen" this is good for nothing, since you have no idea what is going to happen. Another Starfall? A fireball? A red mantis? On the other hand, if you know what is happening, this would just kill every suprise round functionality for the GM.
Any idea how this can be handled?