Before I elaborate on the question let me first tell you my situation.
I've started to DM a D&D 5e game last weekend, and thats my first D&D 5e game ever. So I kinda lack the intuitive gut feeling for balancing I have in games I'm more familiar with.
The 4 Players have formed a group with an average AC of 17.75, A paladin (med armor+shield) a cleric (likewise), a barbarian (shield and 18 con) and a monk(19 dex and 18 wis). We got these stats by doing 4d6 drop lowest stat rolls. I call it the Panzer Batallion.
After taking only 2 damage from a medium and 4 from a hard encounter I chucked something about 30% over the "deadly" treshold at them. The Paladin and the Cleric had to pick someone unconscious up, but they made it without having more than one unconscious party member at a time. And the cleric still had a spell slot left.
I was pretty surprised, as far as I know that is pretty unusual.
Even more so because they were level one - which doesn't leave a lot of room for error.
Now the problem I need to solve:
Next weekend the rogue will join the action, and I'm fairly certain he will have a lot less AC.
I fear that everything that will challenge the tanks will kill the rogue outright.
And anything that would be appropriate for the rogues level of staying power would bore everyone because the tanks would just slug through it and be done with it, so the rogue doesn't really get to do something either.
As of now I have only one idea to deal with this:
Pinning the tanks down with weak but numerous enemies while some ranged foes pose the real threat. The rogue could sneak around the melee and backstab the ranged guys to get his spotlight and save the day.
Unfortunately that would get old pretty fast...
What else can I do to make combat engaging for everyone?
Any advice is appreciated, even more so if you can crunch some numbers why it would work.