If I use my last grit point and activate Run Like Hell, when do I gain grit and deactivate the dare? Specifically:
- If I activate the dare while within 100 feet of an enemy, and then move so that I am no longer within 100 feet of any enemy, are there any circumstances in which I would not regain grit?
- If I activate the dare while not within 100 feet of any enemies, do I regain grit and deactivate the ability?
- What conditions cause an enemy to no longer count as an enemy for the purposes of this dare? If I cause the creature to possess the Helpful attitude, is that enough? If they are dead, is that enough?
I'm asking in the context of a strict RAW game with the following relevant house rules:
- "dares become active when a member of these classes runs out of her grit or panache, and become inactive until the character regains grit or panache." is replaced by "dares become active when a member of these classes runs out of her grit and panache, and become inactive when the character regains grit or panache, remaining active until then."
- All further references to "grit or panache" in the relevant sections are replaced by "grit and panache"
- Wherever the RAW require extension, the GM may choose any extension not contradicting the RAW. These extensions will be consistent within a campaign, to the best of the GM's ability, and can be relied on as rules. These extensions may be developed in advance upon request.
In my experience, GM extension as to a definition of 'enemy' has been desirable with regards to situation 3, above, but there may be also several possible published options for rendering things non-enemy (e.g. Charm Person), in addition to rendering them non-hostile (which has been the extension commonly supplied in practice).