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I am a druid who plans on taking advantage of wild shaping to use a form with multiple arms to wield multiple weapons such as an octopus. Multiweapon fighting is the prefect feat for this. However it requires three or more hands. So since I will have the ability to gain these arms but do not actually posses them naturally, how do I take the feat?

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On Feats on Prerequisites says

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.

That is, first, a creature must meet a feat's prerequisite to select the feat at all. Thereafter, a creature need not always meet that feat's prerequisite to keep the feat, but the creature must meet the feat's prerequisite to realize the feat's benefit.

Further, Character Advancement on Advancing Your Character says, "A character advances in level as soon as he earns enough experience points to do so—typically, this occurs at the end of a game session, when your GM hands out that session’s experience point awards."

This means, for example, if a creature meets the prerequisite of the feat Multiweapon Fighting while using a special ability right as the creature's about to advance to a level that allows the creature to pick a feat, the creature can—assuming the GM's okay with it—select the feat Multiweapon Fighting when he advances to that level. However, the creature will only be able to make use of the feat when he can meet the feat's prerequisite.

In such a way, a druid can take the feat Multiweapon Fighting by advancing to a level in which he's allowed to take a feat if the druid advances to that level while in octopus form and if the druid's player's GM rules that an octopus's tentacles are sufficient to meet the three or more hands prerequisite of the feat Multiweapon Fighting. Also, of course, the druid must still meet the feat's Dexterity 13 prerequisite.

Talk this over with the GM first, though, as the GM will probably want a say in whether this practice is permitted at his table.

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    \$\begingroup\$ To the contrary, while I and most I play with would not allow shenanigans that rely heavily on the precise timing of level-up, taking feats that you can only meet the prerequisites for temporarily (but regularly) is generally considered OK. It’s definitely a thing to ask the GM, but I think you maybe overemphasize things like “technically” and “shady.” A druid taking Multiweapon Fighting for use while in wild shape seems perfectly reasonable to me. (Though, on that point, isn’t Multiattack actually the feat the character wants?) \$\endgroup\$
    – KRyan
    Commented Jun 25, 2017 at 2:46
  • \$\begingroup\$ @KRyan I don't find it particularly reprehensible either, but the community at large seems to dislike even creatures meeting prerequisites using magic items that grant permanent effects and this is weirder, so I figured it'd be safer to emphasize both that the answer contains a not-widely-accepted practice and that the GM should be consulted a lot before using it. Also, the asker really wants Multiweapon Fighting—I can see why: a giant octopus's 8 tentacles each only deal 1d4 points of damage, but if it wields instead 8 Large scimitars… ouch. \$\endgroup\$ Commented Jun 25, 2017 at 2:55
  • \$\begingroup\$ Actually, I am planning on using bows. This is a gestalt game and I am a druid zen archer monk who focuses on being larger to benefit from ki arrow. I already get great damage on an arrow, and now Im trying to see if I can get more attacks. The DM knows what shenanigans I am working towards as well. \$\endgroup\$
    – Fering
    Commented Jun 25, 2017 at 13:50
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    \$\begingroup\$ @KRyan In light of your comment—and folks thinking it adds something useful to the post—I softened the language. See if that reads as a more measured approach to the practice. \$\endgroup\$ Commented Jun 25, 2017 at 14:23
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Jason Bulmahn (Paizo's Lead Designer) once said that you must have a permanent way to obtain the ability so you can meet requirements:

Generally speaking, you need to permanently have a score, feat, or ability to meet the prerequisites of a feat or prestige class. In the case of a magic item that boosts an ability score, you need to be wearing the item full time for it to be considered a permanent bonus for this purpose. It is one of the few ways you could take a feat that you later do not meet the prereqs for.

Personally, I would say that have claws for a few rounds per day does not meet the prereqs for a feat that requires a claw attack. Just like being able to cast beast shape once per day would not grant you the prereqs. Note though that this is an off the cuff opinion. I would need to investigate further.

While he admits it is just his opinion, the lack of any further developer commentary on this topic has caused his opinion to be widely accepted as rules as intended by the community. Even though some GM are encouraged to rule however they want at their tables.

Do notice that this was back in 2011, and the developers have issued many FAQs that has shifted their point of view on certain topics, like the difference between temporary and permanent ability score penalties by James Jacobs (Paizo's Creative Director). This topic has been flagged for a FAQ with 25 voters but still has no final answer from the developers, so i wouldn't be surprised if the official ruling about this changes at some time on the future.

This means that you cannot qualify for Multiweapon Fighting because your wild shape duration is not enough so your bonus is considered permanent (usually, 24 hours) and you do not have three hands on your natural form.

Prerequisites: Dex 13, three or more hands.

However, an alchemist with the Vestigial Arm discovery qualifies for this feat just fine. Just as would a Kasatha character, as those have four arms with one hand each.

In my experience as GM, I really don't see many problems with allowing a character to buy something that they qualify only a during a certain period of the day, or for a limited time. This even has precedence on the rules with the Fly skill.

You cannot take this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other magical manner, such as a druid’s wild shape ability).

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