New to Shadowrun as a GM. Transitioned from Cyberpunk and World of Darkness storytelling. My players are fairly certain that they each get paid approximately 3000-30,000 nuyen for every run they go on. Even if it's a one day job or only takes an hour of standing around. They said if they aren't getting paid at least 3000 they won't even bother.
I find this odd for two reasons: First, some of the characters are very poor, and you'd think they would be willing to work simple high wage missions, but no, they balked at a measly 8400/month income, saying it wasn't worth the risk.
Second, I pointed out if the characters ever wanted to buy something in the price scale of a hypercar (http://www.hispotion.com/top-10-hyper-cars-havent-heard-21071) leer jet, yacht, private business, lab, or satellite, they were never going to reach that point with a static 30,000 income.
In other words, the income table for missions seemed like a bottle neck stuck at the upper middle class to the very bottom of upper class, no matter what the characters did, even if every conditional modifier were applied, they would never be truly rich.
One player actually argued that the sportscar price tables in the book applied to hypercars, such as the mitsubishi Nightsky and Eurocar Westwind, to which i said "No, the Eurocar is more like a Mercedes equivalent." The 300,000 nuyen Nightsky is directly compared to the Rolls Royce Phantom/Phaeton, which actually retails for $330,000, so the parity is there.
Which means if the characters wanted to buy the equivalent of a Lykan Hypersport for $3,400,000, or about 3,000,000 nuyen, it would take 100-1000 "runs" to pay for it, and the equivalent of a Learjet? A private island? fuggetaboutit.
The particulars of the shopping list aren't important, so much as the literal fact that strict adherence to this economic model implies there's a whole swath of goods and services the PCs will never have access to, and at the same time, it seems weirdly rigged to always guarantee them six figure salaries. They will never be poor and they will never be rich.
I feel like I'm missing something, and would rather not default to rule zero to justify dumping that entire section on income, since the players built their characters around these expectations. Incidentally, they don't have such a bottleneck in CP2020 or WoD. You can be begging for dog food with one character and buying skyscrapers with another, in either system. Why is Shadowrun so economically bottle-necked?
We are playing 5th edition.
I prefer to run a game where characters can go from rags to riches, not Macy's to Nordstrom. What gives?