I have a question about how the Far Strike Monk's ability to use a ki point to give his thrown weapons his unarmed strike damage works with hybridized splash weapons.
For reference:
Hybridization funnel, per d20pfrsd:
This two-spouted funnel is used to safely mix two alchemical splash weapons into a single flask. Using the vial requires 10 minutes and a DC 25 Craft (alchemy) check; a half-elf has a +5 bonus on this check. Failing the check means both splash weapon are destroyed. Success means the two materials are safely mixed into one vial that is the same volume as a normal splash weapon vial; when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both. The mixture becomes inert after 24 hours. Only liquids may be mixed with the funnel. The bearer can use it to mix an alchemical splash weapon with either holy water or unholy water, but the Craft (alchemy) DC increases to 30; half-elves still get the +5 bonus on this check. The funnel does not work on potions, elixirs, extracts, or other materials. Mixing a substance with a similar or identical substance (such as alchemist’s fire with alchemist’s fire) has no effect. A mixture cannot be combined with another mixture.
Far Strike Monk's ki missile, per d20pfrsd:
At 5th level, a far strike monk can spend 1 point from his ki pool as a swift action to change the base damage dice of thrown weapons to that of his unarmed strikes. These weapons are also treated as ki focus weapons, allowing the monk to apply his special ki attacks to his thrown weapons as if they were unarmed strikes. This effect lasts until the beginning of his next turn.
The underground chemist isn't so important for quoting purposes, it merely allows the drawing of alchemical weapons as weapons.
My question is this:
When you use the FSM ability to increase the base damage die of thrown weapons, does it increase the damage of both components of the hybridized flask? For instance, on a level 5 FSM with a hybridized alchemist fire and acid flask, would the 1d6 fire and 1d6 acid damage increase to 1d8 fire and 1d8 acid for a total of 2d8? Or would the hybridized flask just count as one single thrown weapon and have a total of 1d8 damage?
Specifically, I'm interested in this portion of the Hybridization Flask: "when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both." This seems to imply that you still have to roll both damages separately.