Say I want to take the Resilient Feat and have more than one option for the ability score to raise:


Choose one ability score. You gain the following benefits:

  • Increase the chosen ability score by 1, to a maximum of 20.
  • You gain proficiency in saving throws using the chosen ability.

I'd like to understand the types of scenarios that would typically require a Strength-based saving throw versus an Intelligence-based one, to identify the priority of each for my character.

What are typical examples of a saving throw associated with each attribute? (e.g. "avoiding a trap is typically a DEX saving throw")

Note: The distribution of saving throws across attributes can be found here.


The Dungeon Masters Guide has a table on p.238 which answers your question directly:

Strength: Opposing a force that would physically move or bind you

Dexterity: Dodging out of harm's way

Constitution: Enduring a disease, poison, or other hazard that saps vitality

Intelligence: Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both

Wisdom: Resisting effects that charm, frighten, or otherwise assault your willpower

Charisma: Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence

  • \$\begingroup\$ I am not sure how much information from the DMG I am allowed to quote... I feel this is necessary to answer the question, but I guess the reference could suffice. \$\endgroup\$
    – Thyzer
    Jul 12 '17 at 19:57
  • 1
    \$\begingroup\$ Thanks, this is exactly what I was looking for! I wish this exact blurb would be included with the PHB to really clarify Chapter 7's section on saving throws. \$\endgroup\$ Jul 12 '17 at 19:59

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