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This question already has an answer here:

I am new to GMing (and role-playing in general, for that matter) and I am having a somewhat difficult time making plausible and interesting NPCs. This is especially true with NPCs who are not "typical adults", such as a child or an NPC who is unlike me. Most of the time, the interaction with the PCs turns into, "Ask me questions...uh...here is a quest...uh...boring stereotype...uh...".

So, what is the best way to make interacting with these kinds of NPCs both more realistic and engaging? Ideally, I want to turn NPCs from "I'm here for plot reasons" into engaging, memorable and realistic characters,

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merged by mxyzplk Mar 3 '13 at 17:09

This question was merged with How can a GM quickly create interesting, engaging NPCs? because it is an exact duplicate of that question.

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    \$\begingroup\$ This seems to be two questions. "creating" is a probably duplicate of rpg.stackexchange.com/questions/1946/… and "role-playing" is related/possible duplicate of: rpg.stackexchange.com/questions/3093/… - I suggest closing this one and chiming in on those two. But as usual, I await a couple community close votes before I step in and mod-close, as I am a benevolent nature spirit. \$\endgroup\$ – mxyzplk Oct 11 '11 at 1:46