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I am trying to ask this question as non opinionated as I can. Hard to do with non rules questions which are generally direct. So currently there is a Level 2 Variant Human Wizard of the Necromancy School with the Magic Initiate Feat.

Stats Str 9, Dex 14, Con 16, Int 16, Wis 10, Cha 10 Cantrips: Chill Touch, Ray of Frost, Frostbite (Necromancy/Cold theme) and Magic Initiate gave me Blade Ward, Toll of the Dead (Necromancy) and 1 free casting of Healing Elixir (Alchemist theme) from new level 0 and level 1 playtest spells.

This Wizard has been built as a sort of Alchemist who is only studying Necromancy as a means of stopping, controlling and killing undead as to prevent them from inflicting harm upon the rest of the world. Themes are heavy cold/Ice element with Necromancy mixed in (there isn't much to start with...) and anything that helps play out the alchemist theme.

Taking away Stat requirements which this Wizard may not yet meet for Multiclassing, do any worthwhile AL legal MC options exist for the Necromancy Wizard that help add to, improve, or enhance its Spellcasting options or role as a backline caster? Or, as I suggested, should the Wizard stick to what it is good at and go Full Wizard?

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closed as too broad by Bloodcinder, KRyan, doppelgreener Jul 20 '17 at 13:23

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ What spells did you get with Magic Initiate? \$\endgroup\$ – Miniman Jul 20 '17 at 7:34
  • \$\begingroup\$ Also, you probably need to define "worthwile". What is worthwile for you? Answers are vastly different depending on that. \$\endgroup\$ – Patta Jul 20 '17 at 8:01
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    \$\begingroup\$ It seems you forgot to describe your goal. What exactly you want to get from the multiclassing? \$\endgroup\$ – enkryptor Jul 20 '17 at 8:37
  • \$\begingroup\$ Sorry everyone. I hadnt obtained enough details I suppose. I am not used to asking these sort of questions for my players. \$\endgroup\$ – Airatome Jul 20 '17 at 13:37
  • \$\begingroup\$ The details added haven't helped: they do not describe a singular goal that answers can be judged objectively against. The problem with the question remains: the end of your question is asking for discussion and ideas about what you should maybe do, not asking how to accomplish a specific goal. (Without editing it, it would be fine on a discussion forum.) \$\endgroup\$ – SevenSidedDie Jul 20 '17 at 15:16
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You are right that, in general, there is very little for a wizard to gain by multiclassing. Your spellcasting gets slowed down, and unless you're running a very unusual wizard, your spellcasting is the only thing you really care about. However, for wizards in general, and you in particular, there is one area that stands to improve greatly by multiclassing.

Your current AC of 13 (Mage Armor) + 2 (Dex) = 15, can, with a single fighter level (which your stats already allow you to take), be bumped up to 15 (half plate) + 2 (Dex) + 2 (shield) +1 (Defense Fighting Style) = 20. It costs you a level, and 760 gp, but for +5 AC, and one extra spell slot per day, that's not necessarily a bad trade. If you weren't casting mage armor, and were instead running around with an AC of 12, you don't get the extra spell slot per day, but your AC goes up by a whopping +8.

A popular alternative to a fighter level for this purpose is a cleric level, which can get you heavy armor proficiency and some new spells, as well as not slowing down your spell slot progression. However, your Wis is too low to multiclass into cleric, and your Str is too low to use heavy armor.

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  • \$\begingroup\$ I would mention the benefits of 2 levels of Fighter (action surge) \$\endgroup\$ – András Jul 20 '17 at 12:55

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