I am trying to get into DwarfStar Games -- Barbarian Prince, and am trying to understand the movement rules from the Rule book
For my daily action (r203) I can move to another hex (r204).
r204 states
Getting Lost (see r205): each time you try to leave a hex, you may get lost. See r205 for details. If you get lost, you are unable to get out of the hex by the chosen route, and are stuck for the rest of the day in the hex where you started. You cannot select an alternate action.
r205 states (emphasis added):
Each time you attempt to leave a hex (travel to a new hex) there is a danger of becoming lost. Consult the Travel Table (r207) and find the terrain type you are leaving.
Read across to the "Lost" column entry. Roll two dice. If the dice total equals or exceeds the number there, your party is lost.If you get lost, you cannot further that day. You are stuck in the hex you tried to leave. You must check for a travel event (see r205b) in the hex you tried to enter, as if you actually entered it.
My confusion is:
Should the "(see r205b)" at the end of that last quote instead read "(see r204b)"?
- Should I perform the Lost AND the Event, or
- Should I perform the Lost OR the Event?
Example from the Travel Sheet
If I am leaving the CountrySide and I roll a 9+ I perform the Lost action (by not moving), and I perform the Event Action. Example: if I roll a 1 I follow rule r232 and then end the day.
The reason I am confused is I did not see this correction in the Errata