Simply put, does a spell caster know how much time is left until a spell they cast expires? For example, if Espio the spymaster cast Disguise Self (PHB 233) to infiltrate a city, would he know how long until his disguise wears off? Or is he left "in the dark" until it expires?

Currently, I can think of 3 possibilities:

  1. Precision Knowledge: Espio knows precisely how much time remains.

  2. Imprecise Knowledge: Espio has a vague sense of when the spell is running out, but not exactly when it will (think a yellow traffic light).

  3. No Knowledge: Espio doesn't know how much time is left.

I would prefer RAW, but anything logically argued would be appreciated as well.

  • 1
  • \$\begingroup\$ This question appears to be too broad, since it will depend heavily upon the spell and how concentration/effectiveness ends or might end. If you are only asking about "disguise self" then please edit your title to fit the text of your question. If you are asking about "any" duration, then this is too broad. \$\endgroup\$ Jul 24, 2017 at 20:56
  • \$\begingroup\$ @KorvinStarmast Disguise Self is just an example. And I don't think the question is as broad as you think. Primarily, what I'm asking can be boiled down to " In general, is a caster aware of when their spell is about to expire?" The only real spell-by-spell difference that would matter is concentration/non-concentration (at least as I view it). \$\endgroup\$
    – Saladani
    Jul 24, 2017 at 21:30
  • 1
    \$\begingroup\$ We'll see how it works out. \$\endgroup\$ Jul 24, 2017 at 22:58
  • \$\begingroup\$ Related: Does a spellcaster know when concentration ends? \$\endgroup\$
    – V2Blast
    Jun 30, 2019 at 6:30

2 Answers 2


Alas, as SevenSidedDie points out in the comments, The RAW doesn't really answer your question.

I can see arguments that depend on the situation, but this is a personal opinion, not RAW...

If a spell requires concentration, then the caster should have a fairly solid idea of how long they can hold that concentration before the spell drains out and is done. GM's call if that's literally to the round, but generally, I'd argue that yes, they know. This is your Precision Knowledge category.

However, sometimes, a spell might slide down into Imprecise Knowledge. Certainly if the spell isn't a concentration-based spell. A fire-and-forget spell, the caster should know with a high, but not perfect, degree of accuracy. Of course, the higher the caster level, the more precise. I could see some kind of house-rule requiring Arcana checks if the exact timing was important, or risk being off by up to 5% or something. But really, I'd avoid this generally, since Precision Knowledge is easier to manage at the table, if for no other reason. RAW has no such rules, implying Precision Knowledge is the intended mode of play.

And some cases should be No Knowledge. If you didn't cast the spell, then you shouldn't know exactly how long it will last. Period. You may assume it will last X rounds. And a Arcana check might refine your estimate to a higher degree of accuracy... Same for scrolls or other "canned" spells. Again RAW does not indicate such a thing, implying Precision Knowledge is the intended mode of play. But as a GM, if my PCs didn't have a way to know exactly how long someone else's spell would last, they wouldn't know.

But given that RAW doesn't provide frameworks for a PC to check the duration, the implication is that you just know.

Another situation that, as GM, I'd argue could force a situation from Precision to Imprecise or from Imprecise to No Knowledge would be anything that interferes with focus/concentration/situational awareness.

If your attention is distracted in some way, your ability to keep precise track of everything going on around you could slip just enough to throw off your count. Imagine counting a stack of coins. But while that's going on, people are trying to kill each other and you. There's a chance you would lose count. Now, your PC has (theoretically) trained to resist those distractions, so it wouldn't happen every combat. But any spell or effect that could cause you to lose concentration should also be able to make your "count" of the duration slip, just a bit.

That's not a RAW situation at all. But it is one I could see coming into play in a high stress situation. But not as a sudden arbitrary GM call. Maybe as a house rule.

  • 1
    \$\begingroup\$ These separate categories might even give you more room for awesome utility with things like "Keen Mind", declaring a character with such a feat could discern the exact time of any spell they've seen before, etc. Again this is not RAW as RAW doesn't cover it, just an idea to consider. \$\endgroup\$ Jul 25, 2017 at 12:03
  • \$\begingroup\$ Did I point that out? \$\endgroup\$ Jul 26, 2017 at 15:05
  • \$\begingroup\$ You added a [related] link in the OP comments that showed there was no 100% RAW answer. \$\endgroup\$
    – CaM
    Jul 26, 2017 at 15:56

Yes, but it depends on where you get your magic from. Bards also ruin it.

Remember there are two sorts of casters in d&d: prepared and unprepared. Prepared casters have to choose their spells beforehand and don't get a ton of choice in what they're casting. They also, lore wise, get their knowledge and power from study and preparation. Clerics and Wizards are the most common folks in this category. On the other end are unprepared casters like Sorcerers. These folks don't study magic and just get to cast things willy nilly.

As a general guideline, casters who prepare their spell list (especially wizards) have a very clear idea how long spells should last. They draw from a vast trove of knowledge of the arcane or divine to power their spells, and thereby are able to "look it up" to know exactly how long something should last. Of course, I say should since magic on most planes including the forgotten realms isn't an exact science.

On the other hand, unprepared (or spontaneous) casters usually have no idea. They just know they can think fire and death shoots out of their fingertips. In general, anyone with a bucket of spell slots and a limited number of spells.

I call out bards because they can go any direction on this, and its up to the DM to decide what's appropriate. Some bards are clearly and obviously taught and trained in their magic, while other just make it up as they go along. This is more flavor than rules, but they usually slot into the prepared caster group.

  • \$\begingroup\$ That isn't quite what I asked. This seems to be answering whether or not a caster knows the duration of a spell before it is cast. I asked if a caster knows how much time is left until a spell expires. It's the difference between knowing how long an egg takes to cook, and how much longer it has to cook after an indeterminate amount of time has passed \$\endgroup\$
    – Saladani
    Jul 25, 2017 at 17:30
  • \$\begingroup\$ Ah! Well, my bad then! Usually my thought is to see if they originally know what's supposed to happen, then go from there, but I see how this answer is off the mark. \$\endgroup\$
    – Adam Wells
    Jul 25, 2017 at 19:54
  • \$\begingroup\$ This isn't how things work in 5th edition. Each class has a different way of gaining and using magic, and the fact that they don't prepare spells doesn't mean they cast intuitively. Eldritch Knights and Arcane Tricksters learn their spells through study; they just don't have as much time to spend on the subject as a Wizard. Clerics prepare spells but study has nothing to do with how they cast; their deity grants them their spells. This answer seems to be based on previous edition rules (3.5?) \$\endgroup\$
    – Doval
    Jul 26, 2017 at 13:12

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .