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I'm trying to learn how to play and for my character I am making a backstory to where her mother dies of a disease that slowly takes her energy/food, causing her to grow thinner and thinner till she passes. Am I allowed to just add that or do I have to use a disease already in the game? I don't have an edition yet but I want to start on 4th since I heard it's more user friendly for beginners.

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    \$\begingroup\$ If the campaign world has real-world diseases, Tuberculosis seems like a reasonable fit. \$\endgroup\$ – John Dallman Jul 30 '17 at 15:39
  • \$\begingroup\$ @JohnDallman I think it sounds like mad cow disease \$\endgroup\$ – tuskiomi Aug 2 '17 at 18:35
  • \$\begingroup\$ @JohnDallman It could be a Tapeworm? Just throwing that out there as an option. \$\endgroup\$ – Loki Laufeyson Aug 28 '17 at 8:11
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In D&D, anything can happen. The books are there to be used as tools to help push your game forward, not to limit it. There are a variety of times, places, and reasons to stick faithfully to them simply because they are (hopefully) well-made, well-thought-out, and save you a lot of time and potentially headaches, but they do not necessarily define the entire game.

Nowhere is this more true than in our characters’ backstories, both PC and NPC. There are very, very few rules for these—because we don’t need them, they would only get in the way. Weird, exceptional diseases are a mainstay of the sort of fantasy literature that D&D is based upon, and therefore a perfectly reasonable thing to include in a backstory. You don’t need a book to tell you that.

What you do need, on the other hand, is for your group to be OK with it. Every group is different on this kind of thing, and for that matter, every campaign the group plays may be different as well. If playing in Dark Sun with die-hard Dark Sun fans, maybe it’s very important that everything about a character fit very neatly into the world, to increase the immersion. If playing in a setting your group has just made up, with only some of its details fleshed out, then adding a new detail may be quite welcome. In a different group, it is the custom world that is someone’s baby and they won’t be comfortable with you messing with it, while being blase about what is done with an official setting. It all depends on the people you are playing with and the kind of game you are playing.

So ask your group about it. In D&D, the DM generally gets a lot of authority about these kinds of things, but I think it’s good to discuss with the whole group. They may have additional ideas that help you, they may have concerns that you’ll want to address, and so on.

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    \$\begingroup\$ Additionally, "disease" doesn't necessarily mean disease - a curse or supernatural parasite could look an awful lot like a disease to a village healer... \$\endgroup\$ – minnmass Jul 29 '17 at 2:41
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In a typical game of D&D (just about any edition of D&D proper) the division of labor/authority is approximately this:

  • The player is responsible (almost always) for determining what the character does and (during character creation) some of what the character is.
  • The GM is responsible for what the world does and what the world is.

So strictly speaking, character backgrounds are at least within the authority of the GM to veto, if not often within their responsibility as far as determining what the backgrounds are. But that is speaking very strictly, and usually only a concern if the character background is introducing new things into the world background.

It's also very close to the character, and many GMs allow latitude for things touching on the character background even if they do introduce new elements to the game. All GMs are different and have different tolerances for player input, but many GMs welcome players who bring their own ideas for things related to their characters into the game... as long as they're consulted first. The reasons for that consultation include:

  • The world background is, after all, the GM responsibility, and he or she may have some reason that such a thing clashes with their background (that they may or may not be willing to explain)
  • Most GMs don't like total surprises,
  • Most GMs, if they are welcoming player input, want to know about it so they can use it
  • Aside from all that it's just polite

The upshot of all this is, you should run your cool idea past the GM. They are the one with the formal authority to say yes or no to an idea like that.

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    \$\begingroup\$ I don't believe I've ever encountered a game where the DM had more control over the character background than the player. Occasionally they'll include "every PC must have these things be true", and there are sanity checks, but the majority of the control has always been in player hands. \$\endgroup\$ – Ben Barden Jul 29 '17 at 4:36
  • \$\begingroup\$ @BenBarden Right, but the player doesn't get to arbitrarily determine his level, break whatever rules or house rules of character construction may exist, etc. And there are corner cases where the player is hit by charm spells, or such. I was hedging, basically-- I didn't actually say the GM had more control, just mean to imply that player control over character is not absolute. \$\endgroup\$ – Novak Jul 29 '17 at 5:05
  • \$\begingroup\$ @BenBarden I misread your comment. As pertains specifically to BACKGROUND, very nearly every game I have played in, in any system or setting, gives the GM veto over background elements. I've re-worded in an attempt to be more clear. \$\endgroup\$ – Novak Jul 29 '17 at 15:13
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    \$\begingroup\$ @BenBarden It really depends on the world the DM has crafted and what they want in it. Some DMs will constrain the players, saying things like no player characters can be from a particular society because not knowing how that society works will be a plot point later, or something like that. Some DMs even go so far as to limit certain character choices - for example, no dragonborn because they're incredibly rare in the setting. Outside of that, though, almost all DMs will let you invent your character's backstory yourself, within reason. \$\endgroup\$ – anaximander Jul 29 '17 at 17:47

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