I'm a big D&D fan, but haven't played in ten years or so. The last time I played, it was AD&D 2nd edition. I am trying to write an adventure for a friend, and I'm sort of confused as to what needs to be included about monsters within the adventure text itself. Do I just copy the info from the Monster Manual, or just put in the basic, most important info? Thanks. I'll clarify this if necessary!

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    \$\begingroup\$ "An adventure to run for a friend" (you are GMing, he is playing) or "an adventure a friend will run (you are authoring, he is GMing)? \$\endgroup\$ – mxyzplk Oct 21 '11 at 1:07
  • \$\begingroup\$ Sorry, I am authoring, he is GM'ing. He is halfway across the country. I just wanted to put some of my ideas to use, he is running a few games, it works out for both of us :). Sorry for the confusion. \$\endgroup\$ – user2595 Oct 21 '11 at 1:21

Sample WOTC encounter

Here is what a typical (small) encounter produced by WOTC looks like.

Notice what the monster stat blocks look like. They provide some basic information and all that a DM needs to run the module.

So it includes

  1. Top Green Bar

    • Name of Monster
    • Level of Monster
    • Monster Fighting style (Soldier, Brute, Solo, etc)
    • XP provided by Monster
    • Monster type (small, large, humanoid etc.)
    • Letter of the Monster corresponding to the Encounter Map
  2. Important Monster stats

    • Initiative and Perception
    • Total HP and Bloodied values
    • AC, Wil, Ref, Fort
    • Immunities and Speed and other combat related skills like stealth (if any)
  3. Monster Attacks
    • Attacks have their own special icons to tell you what type of attack it is, and if its rechargeable etc.
  4. Additional Monster stats
    • Alignment
    • Languages
    • Attribute Scores
  5. Equipment

If you want to make an encounter look familiar to 4E GMs by matching the format used in modules and dragon magazine, you will want to:

  • Name the encounter
  • Describe the context of the encounter
  • List the creatures in the encounter along with the letter (or letters) used on the tactical map.
  • Show a tactical map for the encounter
  • Provide some read aloud text, and other "pre encounter" detail.
  • List the stat blocks for the creatures in the encounter
  • Provide suggested tactics
  • Describe the features of the area, along with any special game effects of those features
  • Describe any events, challenges or changes that may come up during or as a result of the encounter
  • List any treasure found in the encounter.

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