I'm trying to make rules/game so that players have as much freedom possible. My intention is to concentrate on role-playing, where stats are not that important and the new system I'm building will allow exactly that.
When I was thinking about it, it sounded really cool. Players can use their imagination as they please, can create characters as they please, can do what they please, etc. The only limitations are the current setting and the plot a bit.
I had a few test runs, and certainly there are things that need updating, but the main problem is that
The players don't use this freedom.
They can be anything and do anything, yet most of them are playing default races/classes. They get involved in story just enough so they can get to the next objective. They don't get involved in side-stories. They don't do anything out of the ordinary, which is why I though this system would be cool. I even hinted that they could do some non-ordinary actions, and once or twice even explicitly said that they can, and they didn't.
Can there be too much freedom for PCs?
How can I encourage them to use this freedom?
Why aren't my players even trying to do anything with it?