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During one of my pathfinder sessions, my group came across a Rust Monster, this encounter, while not that dangerous in itself, successfully destroyed one of my player's Armor.

This proved to be mostly a temporary inconvinience as the armor wasn't too costly to replace. But it did make me think about PC's gear destruction.

When a NPC steals an item from the group, it's likely that there is a way for them to get it back and it can be a great way to start a plot.

But when something is destroyed (not just broken), you can't get it back. Unless you buy a similar item but it's still not the same thing and it will cost you.

Nonetheless, the threat of losing or damaging gear is an interesting one and I'd like to be able to use it to it's full extent. (Making gear unusable)

As I understand that the permanent destruction or rare or costly magic items can really anger players, I'd like to be able to find a way for them to repair even the most powerful items, given some time and maybe a small amount of ressources.

So here lies my question :

Are there any rules, spells or skills that player can use to repair, reform or remake destroyed magic items ? (preferably not too costly, difficult or rare)

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Assuming it is magic armor, the make whole spell is what you are looking for. If it is not magical, you can just use the mending cantrip. On the other hand, if it’s a high-level magic item, greater make whole may be more desirable, as make whole can only affect items with a caster level less than half your level, while greater make whole can fix items with a caster level up to your whole level.

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  • \$\begingroup\$ I didn't realize how low of a spell level Make Whole is... learn something new I guess. And it even specifically calls out destroyed equipment being covered \$\endgroup\$ – Ifusaso Aug 17 '17 at 16:18
  • \$\begingroup\$ @Ifusaso Same, actually. I thought make whole was like 4th level, and couldn’t fix destroyed magic items. \$\endgroup\$ – KRyan Aug 17 '17 at 16:20
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    \$\begingroup\$ @minnmass That’s only for damaged-but-not-destroyed items. I mean, I think. The item-repair rules are a mess. \$\endgroup\$ – KRyan Aug 17 '17 at 17:02
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    \$\begingroup\$ Might be worth it to mention that your caster level has to be twice that of what you're repairing. Quite the limitation! \$\endgroup\$ – Kyle W Aug 17 '17 at 18:29
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    \$\begingroup\$ That's new the Pathfinder version of the spell make whole (that's the more limited 3.5e version). It used to be you'd take the broken parts to an item creator, like somebody who has the feat Craft Magic Arms and Armor, because that dude "can also mend a broken magic weapon, suit of armor, or shield if it is one that [he] could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place." \$\endgroup\$ – Hey I Can Chan Aug 17 '17 at 20:21

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