I'm looking into making a Tinkerer Alchemist for PFS and I'm trying to nail down some of the rules gray areas. I'd love some help finding RAW, PFS-legal answers to these things.
1) If the construct familiar has the mauler archetype, when it grows to medium will it gain "bonus HP" as per the construct traits?
2) Based on this FAQ, am I correct in assuming that in PFS a Tinkerer can pay for construct upgrades via these rules once the familiar upgrades at level 6?
3) If a Tinkerer takes the Tumor Familiar discovery, will the clockwork familiar gain the ability to attach to his body for fast healing?
4) Once the familiar upgrades to a Clockwork Familiar and no longer has a slam attack, does the tinkering option that increases slam damage add a slam attack or does it do nothing?
5) The Clockwork Bond ability has a line that says, "Unlike most familiars, a clockwork spy does not grant special abilities to its master." Does this only mean that it doesn't grant a usual familiar skill bonus, or does it extend to things like the bonus Alertness feat and other abilities from the normal familiar rules?