5
\$\begingroup\$

I ran the Age of Rebellion Starter Game for a bunch of my friends, and numerous times during combat, they rolled and got a blank end result - no Successes, no Failures, and no Advantages or Disadvantages.

How am I supposed to treat that as the GM? I wasn't really able to react to that well, and it really turned us off of the system. Is there a rule I'm missing on how to resolve this kind of result?

\$\endgroup\$
6
\$\begingroup\$

Just to be clear, per rules no success = failure. When all success symbols are canceled, you don't need additional failure symbols to consider it a fail check. The blank result in your example is by default a failure.

I don't have the Age of Rebellion Starter Game, but it's stated on the core rules page 30.

\$\endgroup\$
8
\$\begingroup\$

If this is a combat roll then at least one success is required to have any effect - in the case where everything cancelled you just miss, in a boring and not very cinematic way.

If it is a non-combat roll you just fail to make any progress but there are no other consequences.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.