In Dungeon World there is a GM move titled: "Use a monster, danger, or location move". For monsters, I've generally already come up with specific moves and a host of monsters my players may face in the near future. However, the locations the players choose to visit vary considerably. Thus, crafting a handful of custom moves for locations ahead of time seems disappointing as they will typically not be encountered. (The exact location needed isn't visited.)
There is a related question on RPG.SE that answers how to create custom moves quickly (insert a link here if you can find it!)
My question is thus: How can I either get far faster at creating custom location moves while GMing, or create custom location moves that aren't so specific that they are never encountered/used?