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Has been awhile since playing D&D, would like to get back to it; I usually have been GM. So here's the deal... I'm thinking about a house rule where the players can get a +1 bonus on an attack roll if they, well, ham it up a bit. That is to say...

"Ragnar attacks the goblin." -- Meh. Where's the joy?

"Ragnar chants his death-poem and hews the foe like an oak!" -- Now we're talking. Enjoy a +1 on that roll, buddy.

Anyone tried a similar rule? How did it work out?

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closed as too broad by Miniman, enkryptor, YogoZuno, Thomas Jacobs, Dale M Sep 13 '17 at 11:21

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Are you aware of the Inspiration rule that's already in the system? It's essentially designed to handle this exact situation. \$\endgroup\$ – Erik Sep 13 '17 at 7:02
  • \$\begingroup\$ @Erik Zoinks! It's been awhile for me, so this is new and neat! When I started playing, well, let's just say "Elf" was a class and the Caves of Chaos were the party spot. I've played since then, but you get the idea I'm a bit behind on the editions... ;D Time to go buy some new source-books, I s'pose. \$\endgroup\$ – akaioi Sep 13 '17 at 7:12
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    \$\begingroup\$ @user54373 this question is unanswerable in its current state, unfortunately. The answer to the title question is simply "yes", and the second "How did it work out?" question doesn't have a single correct answer. \$\endgroup\$ – enkryptor Sep 13 '17 at 8:10
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I have, once, and was not a fan. The issue with this kind of thing, and with inspiration in 5e, is that it requires a special kind of GM to make it work. While I might only have a single direct experience to work on, I do have plenty of experience with human nature in general, and that's the problem. It's far too easy for a GM to play bias with these rules, even if it's only subconscious.

"I, the mighty Barbarian, rush past all the kobalds, shrugging off their spear jabs in my rage as I aim for my target, the dragon leading them all. I leap, great axe gripped in both hands and swing down, cutting deep into his neck!"

GM1: That was amazing, +1 for RP!

GM2: Kinda over kill don't you think? -1 for over the top.

GM3: Nice, just what I expect. No bonus.

What is 'good enough' for a +1 bonus? When is it too much? Granted part of these issues easily work themselves out when you know your GM. But if you don't, it can easily feel like one player is getting all the favoritism and you're being ignored. Plus there's the style issue. What if your style doesn't jive with him? You could do amazing things, and never be rewarded for it.

The latter is what happened with me. Because my GM didn't like my style, I never saw a reward, no matter how much work I put into my RP. Another player though, got a +1 bonus almost every attack. It got to the point that I was just expecting him to have that bonus and took it into account any time we were planning our attacks out.

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