That depends on how the DM wants to role play the patron, or not
Is it possible? Of course its possible.
You don't need a rule in a book to have a patron react unfavorably, or favorably to the Warlock. Consider the Epic Boon passages (DMG, p. 231) and decide whether the patron could grant, or withhold, Epic Boons at that level of play. The rules text implies that different patrons have different attitudes, negative or positive, towards their warlocks. Likewise, each patron has a different sort of MO, as this answer explains very well.
Some patrons collect warlocks, doling out mystic knowledge relatively
freely or boasting of their ability to bind mortals to their will.
Other patrons bestow their power only grudgingly, and might make a
pact with only one warlock (PHB p. 108)
Patrons aren't a stat bloc monster in the MM by default (unless an MM equivalent demon/devil/celestial is the specific patron). They are left "soft around the edges" to provide a lot of room to work. (Role playing, even).
Otherworldly Patron (PHB p. 107)
At 1st level, you have struck a bargain with an otherworldly being of
your choice: the Archfey, the Fiend, or the Great Old One, each of
which is detailed at the end of the class description. Your choice
grants you features at 1st level and again at 6th, 10th, and 14th
Pact Magic Your arcane research and the magic bestowed on you by your patron have given you facility with spells.
Two different (general) attitudes toward rule books
- I can't do it unless the book says so
- Unless the book prohibits it, I can do it.
DM's using approach number 2 have a lot more flexibility to make their world/game/table interesting. Beyond that, the 5e DMG holds the DM as master of rules (DMG p.5) The patron does as the DM decides, and may or may not react to the Warlock with displeasure or approval.
What makes for the most interesting story, or adventure hook?
Otherworldly Patrons (SRD p. 51)
The beings that serve as patrons for warlocks are
mighty inhabitants of other planes of existence—not gods, but almost
godlike in their power. Various patrons give their warlocks access to
different powers and invocations, and expect significant favors in
return. Some patrons collect warlocks, doling out mystic knowledge
relatively freely or boasting of their ability to bind mortals to
their will. Other patrons bestow their power only grudgingly, and
might make a pact with only one warlock.
Warlocks who serve the same patron might view each other as allies,
siblings, or rivals.
You have made a pact with a fiend
from the lower planes of existence, a being whose aims are evil, even
if you strive against those aims. Such beings desire the corruption or
destruction of all things, ultimately including you. Fiends powerful
enough to forge a pact include demon lords such as Demogorgon, Orcus,
Fraz’Urb-‐‑luu, and Baphomet; archdevils such as Asmodeus, Dispater,
Mephistopheles, and Belial; pit fiends and balors that are especially
mighty; and ultroloths and other lords of the yugoloths.