Background
A new player recently played D&D for the first time in my regular campaign. I created a character for the player to ease her into the game. Afterwards, we discussed what she liked and disliked about it and she said:
Throwing lots of dice to attack makes me feel powerful, I really like that.
Question
So I am trying to help her build a character for another campaign with the optimisation criteria: throws a lot of dice for their attacks. It doesn't matter if they are dice of the same or of different kinds (all d6 or d10 + d6 + ... ). The focus for this criteria is combat only.
What build of what race/class combination could achieve this the best?
Constraints
The campaign will start at L3 or L5 (DM is unclear as of now), and will last for 3 or 4 levels. Multiclassing is not allowed.
The 'many dice' should not be only in a nova or rarely used ability. It doesn't matter if its a caster, a melee attacker or whatever, just that you throw a lot of dice all the time, all throughout the adventure day.
A good answer has a build that is viable. It doesn't need to be CharOp levels of optimised, but it shouldn't be a burden on the party either. Therefore, self-inflicted disadvantage (as mentioned in comments) is not in the solution space, as well as similar self-harming methods, unless they actually improve the combat capabilities of the character.
An answer that clearly discusses how and when which number of dice are thrown is a plus.
Sources
An answer that uses only officially released WotC materials is preferred, but unearthed arcana is acceptable.
To make this information more explicit:
- Yes, the player explicitly asked to throw many dice often
- Yes, it should be for the benefit of the party, as suggested by 'not a burden for the party'