The RAW are, sadly, a bit lacking, but did ensure that you're looking at a 19th level heirophant druid. From the PHB, 2nd ed:
Rather than spells, spell-like powers are acquired.
A 17th level heirophant druid can also enter the Elemental Plane of Earth at will. The transference takes one round to complete. This ability also provides the means to survive on that plane, move around, and return to the Prime Material Plane at will. It does not confer similar abilities or immunities on the Prime Material Plane.
18th level: The character gains the ability to enter and survive in the Elemental Plane of Fire.
The character gains the ability to enter and survive the Elemental Plane of Water.
Given that the description of the ability doesn't mention how accurately your druid can move between the planes, we're forced to rely on the spell or spells the ability mimics. Searching through the priest spell list, the only three viable candidates I could find were plane shift, astral spell, and gate. Of them, the one which most closely resembles the druid ability is plane shift, since a portal isn't opened and the travel takes a single round. In that case, you'd adhere to plane shift's level of accuracy:
Arriving a random distance from an intended destination is common.
It is entirely possible that a different rulebook addresses these issues specifically, but if so, it isn't the Dungeon Master's Guide or the Tome of Magic. In the absence of such an authority, we'll go with the implied answer:
Yes, but they often arrive off-target.