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Disclaimer: I am fully aware that this question may come off as too broad or opinion-based.

Here's the character in question: https://docs.google.com/spreadsheets/d/1bYcgjyeuXGZnj_1Bht-n2c5nRMxtNRsfPB1Nm243xic/pubhtml#

Summary: He is a rapier-wielding warblade, played more like a swashbuckler, not an optimized all-out death machine. I already took Improved Initiative at level 5. So now at level 9 I am looking at the following two warblade bonus feats: Combat Reflexes and Iron Will.

Campaign Background: Mid to low magic campaign. Combat and role playing oriented. I suppose thinking back Will saves come up more often than AoOs.

Combat Reflexes: Let's me have more AoO. I have a DEX mod of +3, so would give me two more attacks. Ends fights quicker, makes him more dangerous, provides more combat choices/options, and in theory more fun.

Iron Will: Will is one of the character's two biggest weak spots (the other being ranged attacks). This would directly address one of them. But it's a boring static bonus. But then again being mind-controlled or sleeping or confused isn't fun either.

The big question: Will my overall enjoyment of playing be increased more with Combat Reflexes or Iron Will? I think it comes down to CR adds versatility while IW addresses a bigger weakness.

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closed as primarily opinion-based by doppelgreener Oct 8 '17 at 19:04

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ I'm not sure this can be answered in the abstract. Can the question include a capsule description of the campaign thus far? \$\endgroup\$ – Hey I Can Chan Oct 8 '17 at 17:06
  • \$\begingroup\$ Sure, what kind of info are you looking for? \$\endgroup\$ – FrancisJohn Oct 8 '17 at 17:10
  • \$\begingroup\$ I mean, I know it's obvious, but how many times so far in the campaign have you regretted not having one feat or the other? Both are situational, and the character sheet you've posted—so far as I can tell—has no particularly strong synergy with either, so knowing your regrets would be a good first step. \$\endgroup\$ – Hey I Can Chan Oct 8 '17 at 17:17
  • \$\begingroup\$ @HeyICanChan added a thought about that. Side question: what did you think of the character sheet? \$\endgroup\$ – FrancisJohn Oct 8 '17 at 17:24
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    \$\begingroup\$ I'm closing this as primarily opinion-based, as you're asking how two options will affect your overall enjoyment. This is one of those questions that only you can answer -- there's literally no way for us to tell unless some of us happen to be your close personal friends. OTOH, you could tell us what you'd enjoy having, and what you're concerned about between the two options, such that we could tell you which one better helps you get that thing you think you'd enjoy; that's something we can actually judge. \$\endgroup\$ – doppelgreener Oct 8 '17 at 19:05
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Out of the two options proposed Combat Reflexes.

Why? Because Iron Will is worth 3,000 gp (see Otyugh Hole, from Complete Scoundrel, p. 151); therefore it's not worth spending a feat on.

Also, Combat Reflexes opens up Robilar's Gambit at level 12, which may help you provoke those Attacks of Opportunities (as otherwise Combat Reflexes is somewhat wasted if no opponent never provokes), as well as a host of other potentially interesting feats.


Note: you have also miscomputed your number of AoOs. Combat Reflexes grants you +Dex additional AoOs, therefore, with a Dex modifier of +3, you will have a total of 4 AoOs, not 3.

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    \$\begingroup\$ Assuming locations are available in the campaign. \$\endgroup\$ – Zachiel Oct 8 '17 at 19:04
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    \$\begingroup\$ Hmmmmm. This isn't very synergistic with what other feat I was going to take at level 9, Acrobatic Strike. \$\endgroup\$ – FrancisJohn Oct 8 '17 at 19:06

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