The Veil offers 3 end-of-session XP awards, the first of which is that if a belief "was tested or challenged", you get 1 XP (p268). Getting into trouble because of a belief nets you 2 XP, and resolving a belief is worth 3, both of which make perfect sense to me and seem like things I can easily play towards. The first one, however, frustrates me. I'm not sure what to do with it as a player.
The book defines "challenging" a belief as, in a nutshell, bringing it up in play to find out of the character really believes it or not. I've played Burning Wheel, and it seems pretty clear to me that The Veil is using essentially the same set of concepts for what "beliefs" are and how they're used in the game - so this is all clear and familiar to me. The problem is that presenting those challenges is the responsibility of the GM/MC, not the players.
So what am I supposed to actually do to earn this XP award? Am I supposed to challenge my own beliefs after all? Or is there nothing more I can do than have easily challengable beliefs and make sure I bite whenever the MC dangles a hook? Or am I misinterpreting the rule somehow?
We're not very far into the game, but I've had multiple sessions already where I worked proactively to fulfill my beliefs, but received no XP because they weren't tested and I didn't get in trouble. This is frustrating to me. I can try harder to get into trouble, but it's not clear to me how to try harder to have my beliefs be tested, short of pestering the MC at the social level.
My current Beliefs:
- To fully understand humanity and myself, I must successfully upload a complete human mind. I need a living brain to study.
- I must stay safe. I'll find or create a place to hide from my stalker.
- I must evade Neurotech for good - I'll get Mr. Honest to delete the tracking software.