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Path of War has Strike, Boost, Counter, and Stance.

Strike - usually an attack and extra damage and some effects

Boost - extra damage usually

Counter - repost, dodge, reaction

Stance - at will mods to certain aspects of combat

So my friend and I got in to a bit of a debate. Some Strikes and Boost can catch a target Flat-Footed. But if said target has a Counter,...can they counter the Strike/Boost while Flat-Footed? Specially if they don't have Uncanny Dodge?

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General case:

The flat-footed defender cannot counter. Counters (like Flat Iron Riposte) need a immediate action to be initiated and "you also cannot use an immediate action if you are flat-footed". So if the attacker use a strike like Hunting Serpent Blow which render the target flat-footed, the defender cannot initiate a counter against this attack.

If the attacker use a boost like like Taunting Laugh, the target is rendered flat-footed before the eventual strike or regular attack, and won't be able to counter.

Note that:

  • in some strikes like Pommel Bash, "the initiator makes an attack against the target’s flat-footed armor class", in which case the defender is not caught flat-footed and can initiate a counter.
  • some strikes like Crushing Blow render the defender flat-footed after the attack, so they can initiate a counter before.
  • some strikes like Offensive Roll have wordings that could be interpreted as "the attacker treats the defender as flat-footed (e.g. for sneak attacks, and Dex bonus to AC), but the defender isn't really flat-footed and can act (e.g. with a counter)". Also strikes that could or should be similar (like Phantom Wind Ray and Hunting Serpent Blow, or Offensive Roll and Devastation Roll) don't have the same wordings.
  • some counters like Clock Watcher can be initiated even when flat-footed (although this one isn't really useful against an incoming attack).

Uncanny Dodge:

You can't be caught flat-footed, so you can initiate a counter (if you still have your immediate action).

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  • \$\begingroup\$ Offensive Roll says, "If successful, the target is considered flat-footed and the strike inflicts an additional 1d6 points of damage. " I'm pretty sure that should mean the target is considered flat-footed against this attack rather than the target is considered flat-footed forevermore, but I totally respect that literal reading. \$\endgroup\$ Oct 29, 2017 at 11:24
  • \$\begingroup\$ @HeyICanChan I'm not 100% sure, but I would say that even with your interpretation, as the target is flat-footed against this attack, they can't initiate a counter. \$\endgroup\$
    – Luris
    Oct 30, 2017 at 9:57
  • \$\begingroup\$ I'd disagree. There's a difference between an attacker treating the defender as if the defender were flat-footed and the defender actually being flat-footed. (But what do I know? Maybe we could get @KRyan over here to confirm; he, like, works with these dudes sometimes.) \$\endgroup\$ Oct 30, 2017 at 15:42
  • \$\begingroup\$ Good point. I'll try to find if there are strikes/boosts which flat-foot with less ambiguity, and if not, make a correction. \$\endgroup\$
    – Luris
    Oct 30, 2017 at 17:39

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