Would it be possible to craft a continuous or a command word trigger false life item? Thus granting essentially a +10 hp? As it could be either constantly activated or activated repeatedly until +10 hp was achieved?


1 Answer 1


A command-word false life item would indeed be possible, granting 1d10+3 temporary hit points for 3 hours each time (assuming minimum caster level). The magic item pricing guidelines would suggest a base cost of \$2 \times 3 \times 1\,800\text{ gp} = 10\,800\text{ gp}\$ for this item, which seems reasonable enough to me.

A continuous false life item would be useless, however: there would be no way to “refresh” the effect. Continuous doesn’t mean “constantly cast on you” but rather it just changes the duration, so you would get the false life effect (1d10+3 temporary hit points) with an endless duration, instead of 3 hours. But once lost, there would be no way to get those temporary hit points back; you cannot heal lost temporary hit points, they are simply gone once you have lost them. I guess you could remove the item and put it back on to restart the effect and get a new set of points, but that isn’t supremely convenient.

  • \$\begingroup\$ A Pathfinder alternative in case you feel like adding it. \$\endgroup\$ Oct 31, 2017 at 20:48
  • \$\begingroup\$ Would the same apply for something like command activated bears endurance? \$\endgroup\$ Oct 31, 2017 at 21:27
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    \$\begingroup\$ @Khaldhool no, because, per the spell description, "Hit points gained by a temporary increase in Constitution score are not temporary hit points." However, the custom item guidelines do suggest that items be priced according to similar effects; a continuous item of Bear's Endurance is basically the same thing as an Amulet of Health +4, and should be priced as such. \$\endgroup\$
    – A_S00
    Oct 31, 2017 at 21:49

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