One of my friends sent me a message asking to join my game. I told him i would run him through a game but i never tried running a game with a single person before.

Should i make the combat encounters so that they play to his strengths or would it take away the realism?

My group moved from Spain to France and they had a party member who translated for them. Currently i am thinking of him finding a translator along the way but it feels a bit forced so does anyone have a better idea to make his character be able to get through france without knowing a single french word?

In Sorcerer people use their willpower to cast their spells but without a party every encounter would cost three willpower due to spells being cast. Is there an alternate rule somewhere i can use to let him not run out of willpower after the second encounter?

Is there an item i can give him that will prevent hunters from detecting his presence? It is Charlemagne period and i don't want him to encounter a hunter on his own.

He is planning to play as an alchemist and i want to know if there are any potions i can advise him that are useful in combat?

Should i have him meet a few people going to France as well so that he has meat shields to hide behind or is there a solution that feels less artificial? I feel like he needs them as physical is his tetriary attribute.


closed as too broad by mxyzplk Nov 11 '17 at 17:57

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Because it's a blanket request for help, this question will likely be closed as too broad. However, if it could be narrowed to a specific concern, it wouldn't be. Have you run this game before? What's inspiring hesitation? What do you think might not go smoothly? Picking a lone issue that you want to future-proof against and angling the question toward that might help to stave off the question's hold. \$\endgroup\$ – Hey I Can Chan Nov 11 '17 at 16:45
  • \$\begingroup\$ Thanks for the advise. I divided the large question to several questions that are the cause of my worries. \$\endgroup\$ – Maiko Chikyu Nov 11 '17 at 16:58
  • \$\begingroup\$ Don’t just divide them up in here - make them different questions, some are interpersonal qs, some are specific game rules things, others are GM advice... here on RPG.SE we’re not a forum, we do one question/one answer. \$\endgroup\$ – mxyzplk Nov 12 '17 at 0:24