I'm creating a crossbow-focused Inquisitor with the Reaper of Secrets archetype. The Reaper of Secrets grants a class feature called Mind-Game Tactics (replacing Solo Tactics) which essentially allows you to treat foes as if they have Teamwork feats you possess.
However, with many Teamwork feats the result of doing so is nonsensical or offers no advantage whatsoever. For example, most Teamwork feats stipulate "when adjacent to an ally"...which when combined with Mind-Game Tactics can be translated to "when adjacent to a foe"...but an archer wants to avoid being adjacent to enemies as much as possible!
Which Teamwork feats work well with Mind-Game Tactics and a ranged Inquisitor? Thanks for your insights!
Mind-Game Tactics (Su): At 3rd level, a reaper of secrets can read other creatures so well she can use their reactions to gain a tactical advantage. She treats any creature targeted by her soul-piercing gaze as if it were her ally and possessed the same teamwork feats as she does for the purposes of positioning and threatening when she determines whether she receives a benefit from her teamwork feats. She cannot use this ability to benefit from any teamwork feats that require particular actions from allies, such as Swap Places.
For example, a reaper of secrets with the Precise Strike feat gains the bonus from that feat if she and the target of her soul-piercing gaze occupy flanking positions relative to the creature she attacks.
This ability replaces solo tactics.