# How can a necromancer create vampires?

My necromancer grew tired of raising fallen enemies as zombies and skeletons.

Any way to raise corpses as vampires? (Except using an actual vampire to bite living people.)

Perhaps an artifact or something? Perhaps there's a way to summon a vampire to bite people for you?

• It may be helpful to state exactly what class you are playing. Dec 2 '17 at 14:45
• raw necromancers are wizards specialized in necromancy. But yes, please tell us your class. Dec 2 '17 at 15:48
• Wizard specialised in Necromancy Dec 5 '17 at 5:27

A necromancer (wizard) has no way, using his own powers, to create vampires without controlling a vampire or becoming a vampire himself. There are no spells or special abilities that will allow them to. With two exceptions:

Followers of Zura, the Vampire Queen, have a Demonic Obedience that allows the faithful to apply the vampire template on himself on demand once per day, it has a short duration (1d6+cha rounds) but there is no limitation on what abilities of the vampire template are available or not.

3: Vampirism (Su) Once per day, you may infuse yourself with the qualities of a vampire. Apply the vampire template to yourself for the duration of this effect, which lasts for 1d6 rounds plus an additional number of rounds equal to your Charisma bonus. When the effect ends, you are staggered for 1d4 rounds. If you are already a vampire, you gain the advanced template for the duration of this effect.

Even for non-divine casters, all you have to do is to follow the goddess and obtain the feat Demonic Obedience (from the Book of the Damned). This ability will become available at 20th level even if you are not a divine caster. Alternatively, the character can take levels on the Demoniac prestige class, that will grant this boon at 9th level (or about the 16th character level), and this class can be taken by any character, even those who are not spellcasters.

There is also an artifact, The Totemrix, that can create vampires without requiring the victim to first be bitten by another vampire.

• Do divine spellcasters have some advantage here? I don’t see anything in those links that has anything to say about divine spellcasting. Dec 2 '17 at 13:42
• None, I only noted about divine casters because of the default assumption that only divine casters can gain divine powers, which is not the case for Obediences. I changed the wording so it doesn't sound like divine casters have an advantage. Dec 2 '17 at 15:30

# Simulacrum

If you can cast Create Greater Undead, you should be able to get access to simulacrum and, since the simulacrum possesses the abilities of the creature you create but is eternally bound to you, this lets you start up your vampire chain that way. Simulacrum just costs 500 gp per half-HD you want (so 4K for a 4th level copy of the 8th level sample vampire sorcerer in the core bestiary), which is basically free for a 15th level character.

If you're a Cleric, Oracle, Sorcerer who for some reason failed to take this ridiculously powerful spell, or other 15th-level full caster unsure of what to do since the spell's not on your spelllist, take heart: there are lots of ways to get access to whatever spells you feel like at such high levels.

The easiest way, of course, is to get a Scroll of Simulacrum(vampire), which should cost about 10,275 gp for a 4th level copy of the sample vampire previously mentioned. Such scrolls work for anybody with a UMD skill, though, and only get you the one vampiric mind slave.

The easiest long-term way, for most characters, will be a Page of Spell Knowledge. That magic item costs 24,000 gp for a copy of Simulacrum and lets anyone who's a spontaneous caster (e.g. a Cleric, Oracle, Sorcerer, or Druid) and who either makes a DC 20 or 21 Use Magic Device check or has Simulacrum on their spell list cast that spell as if it were one of their spells known. For 'real' spontaneous casters like Oracles what that means is clear but for classes that have a "Spontaneous Casting" class feature, but are typically thought of for their prepared spells (like Clerics and Druids) it's less clear how that works, and from what I've seen you usually have to prepare the spell normally after learning it via the item, rather than being able to cast it like your spontaneous spells known.

If you're not a caster of any sort, you'll need to fall back on intelligent items for your mass-vampire-producing needs. That'll cost at least 183,000 gp for at-will simulacrum and the cheapest regular item power, but afterward all the simulacra you create (vampires or otherwise) are 100% free, requiring only 12 hours of someone else's time.

• This answer doesn't account for their necromancer being a cleric: simulacrum is an arcane spell. d20pfsrd.com/magic/all-spells/s/simulacrum Dec 2 '17 at 14:43
• To GM's: This spell is currently terribly broken as written and special use cases should be allowed with caution. There are dozens of ways to break the game with simulacrums, from duplicating tarrasques as pets to creating succubi for free (and infinite) profane gifts. Dec 2 '17 at 15:39
• @McPeepersonSmith that's why I say 'get access to'. I'll be more clear. Dec 2 '17 at 22:59
• @ShadowKras Profane gift is a typed bonus so it doesn't stack, you just get the +2 to all abilities. The bigger problem is just having extra allies of whatever sort you feel like, especially legendary humanoid full casters of precisely twice your level-- even at level 20 a 13th level full caster can be pretty helpful. And when you got that ally at 13th level yourself, it's definitely a problem. Dec 2 '17 at 23:38
• @ShadowKras Just keep in mind that a simulacrum "has only half of the real creature’s levels or HD (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)." Would you really want granted only half that wish? ;-) Dec 3 '17 at 3:44